Dewgong in Pokémon Omega Ruby & Alpha Sapphire
#87 in the Omega Ruby and Alpha Sapphire Pokédex • Sea Lion Pokémon
Dewgong in the National PokédexPokédex entries
Omega Ruby
Dewgong loves to snooze on bitterly cold ice. The sight of this Pokémon sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago.
Alpha Sapphire
Dewgong loves to snooze on bitterly cold ice. The sight of this Pokémon sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Dewgong in Other Games
National Dex pageMin
Max
HP
90
290
384
Attack
70
130
262
Defense
80
148
284
Sp. Atk
70
130
262
Sp. Def
95
175
317
Speed
70
130
262
Total
475
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | - |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 75 |
| Base Exp. | 166 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Seel #86 | Level 34 | ![]() Dewgong #87 |
Wild encounter
Appears as a hidden Pokémon inside Shoal Cave.
Alpha Sapphire| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Shoal Cave Shoal Cave (High Tide Room 1) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Shoal Cave Shoal Cave (High Tide Room 2) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Shoal Cave Shoal Cave (Low Tide Room 1) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Shoal Cave Shoal Cave (Low Tide Room 2) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Shoal Cave Shoal Cave (Low Tide B1F) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Shoal Cave Shoal Cave (Low Tide B2F) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Omega Ruby| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Shoal Cave Shoal Cave (High Tide Room 1) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Shoal Cave Shoal Cave (High Tide Room 2) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Shoal Cave Shoal Cave (Low Tide Room 1) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Shoal Cave Shoal Cave (Low Tide Room 2) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Shoal Cave Shoal Cave (Low Tide B1F) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
Shoal Cave Shoal Cave (Low Tide B2F) | DexNav hidden Pokémon | 34 | - | Foreign hidden Pokémon become available to DexNav after resolving the Groudon/Kyogre crisis; obtaining the National Pokédex itself is not required. Levels shown are the base encounter-table levels, not a promise of every DexNav search level. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 |
| Start | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | ![]() | ![]() | - | 100 | 40 |
| Start | Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| Start | Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 |
| 3 | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | ![]() | ![]() | - | 100 | 40 |
| 7 | Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 |
| 11 | Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| 13 | Encore The user compels the target to keep using only the move it last used for three turns. | ![]() | ![]() | - | 100 | 5 |
| 17 | Ice Shard The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| 21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| 23 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | 20 |
| 27 | Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | ![]() | ![]() | 65 | 100 | 20 |
| 31 | Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 20 |
| 33 | Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| 34 | Sheer Cold The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. | ![]() | ![]() | - | 30 | 5 |
| 39 | Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ![]() | ![]() | 90 | 85 | 20 |
| 45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | ![]() | ![]() | 80 | 100 | 10 |
| 49 | Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 90 | 90 | 10 |
| 55 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| 61 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| 65 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ![]() | ![]() | - | - | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ![]() | ![]() | - | - | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM20 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ![]() | ![]() | 60 | 100 | 15 |
| TM49 | Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | ![]() | ![]() | 40 | 100 | 15 |
| TM56 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM79 | Frost Breath The user blows its cold breath on the target. This attack always results in a critical hit. | ![]() | ![]() | 60 | 90 | 10 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 90 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM94 | Secret Power An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | ![]() | ![]() | 70 | 100 | 20 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| HM03 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | ![]() | ![]() | 90 | 100 | 15 |
| HM05 | Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | ![]() | ![]() | 80 | 100 | 15 |
| HM07 | Dive Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 90 | 90 | 10 |
| Drill Run The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ![]() | ![]() | 80 | 95 | 10 |
| Icy Wind The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ![]() | ![]() | 120 | 90 | 10 | Seel — breeding |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | 100 | 20 | Seel — breeding |
| Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | ![]() | ![]() | - | 100 | 15 | Seel — breeding |
| Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ![]() | ![]() | 40 | 100 | 10 | Seel — breeding |
| Horn Drill The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ![]() | ![]() | - | 30 | 5 | Seel — breeding |
| Icicle Spear The user launches sharp icicles at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 | Seel — breeding |
| Lick The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | ![]() | ![]() | 30 | 100 | 30 | Seel — breeding |
| Perish Song Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ![]() | ![]() | - | - | 5 | Seel — breeding |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 | Seel — breeding |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 | Seel — breeding |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ![]() | ![]() | - | - | 20 | Seel — breeding |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ![]() | ![]() | - | - | 10 | Seel — breeding |
| Water Sport The user soaks itself with water. This weakens Fire-type moves for five turns. | ![]() | ![]() | - | - | 15 | Seel — level up (level 7) |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | ![]() | ![]() | 60 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ![]() | ![]() | 120 | 90 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | 100 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | 100 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | ![]() | ![]() | - | 100 | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ![]() | ![]() | 40 | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ![]() | ![]() | 40 | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Horn Drill The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ![]() | ![]() | - | 30 | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Horn Drill The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ![]() | ![]() | - | 30 | 5 | Trade from X/Y; retain through local trade and evolution where applicable |
| Icicle Spear The user launches sharp icicles at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Icicle Spear The user launches sharp icicles at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 | Trade from X/Y; retain through local trade and evolution where applicable |
| Lick The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | ![]() | ![]() | 30 | 100 | 30 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Lick The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | ![]() | ![]() | 30 | 100 | 30 | Trade from X/Y; retain through local trade and evolution where applicable |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | ![]() | ![]() | - | 100 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Perish Song Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ![]() | ![]() | - | - | 5 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Perish Song Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ![]() | ![]() | - | - | 5 | Trade from X/Y; retain through local trade and evolution where applicable |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ![]() | ![]() | - | - | 20 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ![]() | ![]() | - | - | 20 | Trade from X/Y; retain through local trade and evolution where applicable |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ![]() | ![]() | - | - | 10 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ![]() | ![]() | - | - | 10 | Trade from X/Y; retain through local trade and evolution where applicable |
| Water Sport The user soaks itself with water. This weakens Fire-type moves for five turns. | ![]() | ![]() | - | - | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
| Water Sport The user soaks itself with water. This weakens Fire-type moves for five turns. | ![]() | ![]() | - | - | 15 | Trade from X/Y; retain through local trade and evolution where applicable |
| Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 | Generation III–V import via Poké Transporter and Pokémon Bank |
Thick Fat
Ability Slot 1
Boosts resistance to Fire- and Ice-type moves.
Halves damage from Fire and Ice moves.
Hydration
Ability Slot 2
Heals status conditions if it’s raining.
Cures any major status ailment after each turn during rain.
Ice Body(Hidden Ability)
The Pokémon gradually regains HP in a hailstorm.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.


















































