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Grimer

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Grimer in Pokémon Omega Ruby & Alpha Sapphire

#111 in the Omega Ruby and Alpha Sapphire Pokédex • Sludge Pokémon

Grimer in the National Pokédex
Grimer sprite

Normal

Shiny Grimer sprite

Shiny

Pokédex entries

Omega Ruby

Grimer’s sludgy and rubbery body can be forced through any opening, however small it may be. This Pokémon enters sewer pipes to drink filthy wastewater.

Alpha Sapphire

Grimer emerged from the sludge that settled on a polluted seabed. This Pokémon loves anything filthy. It constantly leaks a horribly germ-infested fluid from all over its body.

Pokémon details

Type

Poison

Category

Sludge Pokémon

Height

0.9 m (2'11")

Weight

30 kg (66.1 lbs)

National Pokédex

#0088

Pokédex

#111

Grimer in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

80

148

284

Defense

50

94

218

Sp. Atk

40

76

196

Sp. Def

50

94

218

Speed

25

49

163

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Grimer, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #111
EV yield
1 HP
Catch rate
190
Base Exp.
65

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Grimer

Grimer

#111

Level 38

Muk

Muk

#112

Wild encounter

Caught in the grass inside the Fiery Path.

Alpha Sapphire
LocationMethodLevelChanceConditions

Fiery Path

Encountering 5 Pokemon within grass, flowers, or within a cave835%

-

Fiery Path

Walking in tall grass or a cave14-1630%

-

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartPoison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit.

Poison-9040
4Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
7Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
12Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
15Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020
18Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510
21Minimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Normal--10
26Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
29Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
32Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
37Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
40Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Poison120805
43Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20
46Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
48Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can learn from move tutors in this game.
Class
Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510015
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Gunk Shot

The user shoots filthy garbage at the target to attack. This may also poison the target.

Poison120805
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030
Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost60-20
Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010
Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Stench

Ability Slot 1

The stench may cause the target to flinch.

Has a 10% chance of making target Pokémon flinch with each hit.

Sticky Hold

Ability Slot 2

Protects the Pokémon from item theft.

Prevents a held item from being removed by other Pokémon.

Poison Touch(Hidden Ability)

May poison a target when the Pokémon makes contact.

Has a 30% chance of poisoning target Pokémon upon contact.

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