Pokémon Omega Ruby and Alpha Sapphire Abilities
Ability names, descriptions, and the number of OR/AS Pokémon with each ability.
Displaying 195 of 195 abilities.
| Description | ||
|---|---|---|
| Adaptability | Powers up moves of the same type as the Pokémon. | 11 |
| Aerilate | Normal-type moves become Flying-type moves. | 2 |
| Aftermath | Damages the attacker landing the finishing hit. | 8 |
| Air Lock | Eliminates the effects of weather. | 1 |
| Analytic | Boosts move power when the Pokémon moves after the target. | 12 |
| Anger Point | Maxes the Attack stat after the Pokémon takes a critical hit. | 7 |
| Anticipation | Senses an opposing Pokémon’s dangerous moves. | 9 |
| Arena Trap | Prevents opposing Pokémon from fleeing. | 3 |
| Aroma Veil | Protects allies from attacks that limit their move choices. | 2 |
| Aura Break | The effects of “Aura” Abilities are reversed. | 1 |
| Bad Dreams | Reduces the HP of sleeping opposing Pokémon. | 1 |
| Battle Armor | Protects the Pokémon from critical hits. | 8 |
| Big Pecks | Protects the Pokémon from Defense-lowering attacks. | 12 |
| Blaze | Powers up Fire-type moves when the Pokémon is in trouble. | 20 |
| Bulletproof | Protects the Pokémon from some ball and bomb moves. | 3 |
| Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. | 3 |
| Chlorophyll | Boosts the Pokémon’s Speed stat in sunshine. | 35 |
| Clear Body | Prevents other Pokémon from lowering its stats. | 13 |
| Cloud Nine | Eliminates the effects of weather. | 6 |
| Color Change | The Pokémon’s type becomes the type of the move used on it. | 1 |
| Competitive | Boosts the Sp. Atk stat when a stat is lowered. | 11 |
| Compound Eyes | Boosts the Pokémon’s accuracy. | 9 |
| Contrary | Makes stat changes have an opposite effect. | 7 |
| Cursed Body | May disable a move used on the Pokémon. | 6 |
| Cute Charm | Contact with the Pokémon may cause infatuation. | 13 |
| Damp | Prevents the use of self-destructing moves. | 18 |
| Dark Aura | Powers up each Pokémon’s Dark-type moves. | 1 |
| Defeatist | Lowers stats when HP becomes half or less. | 2 |
| Defiant | Boosts the Pokémon’s Attack stat when its stats are lowered. | 9 |
| Delta Stream | Affects weather and eliminates all of the Flying type’s weaknesses. | 1 |
| Desolate Land | Affects weather and nullifies any Water-type attacks. | 1 |
| Download | Adjusts power based on an opposing Pokémon’s stats. | 4 |
| Drizzle | The Pokémon makes it rain when it enters a battle. | 3 |
| Drought | Turns the sunlight harsh when the Pokémon enters a battle. | 5 |
| Dry Skin | Reduces HP if it’s hot. Water restores HP. | 7 |
| Early Bird | The Pokémon awakens quickly from sleep. | 14 |
| Effect Spore | Contact may poison or cause paralysis or sleep. | 7 |
| Fairy Aura | Powers up each Pokémon’s Fairy-type moves. | 1 |
| Filter | Reduces damage from supereffective attacks. | 3 |
| Flame Body | Contact with the Pokémon may burn the attacker. | 16 |
| Flare Boost | Powers up special attacks when the Pokémon is burned. | 2 |
| Flash Fire | Powers up the Pokémon’s Fire-type moves if it’s hit by one. | 17 |
| Flower Gift | Powers up party Pokémon when it is sunny. | 1 |
| Flower Veil | Prevents lowering of ally Grass-type Pokémon’s stats. | 4 |
| Forecast | Castform transforms with the weather. | 4 |
| Forewarn | Determines what moves an opposing Pokémon has. | 6 |
| Friend Guard | Reduces damage done to allies. | 8 |
| Frisk | The Pokémon can check an opposing Pokémon’s held item. | 26 |
| Fur Coat | Halves damage from physical moves. | 1 |
| Gale Wings | Gives priority to Flying-type moves. | 3 |
| Gluttony | Makes the Pokémon use a held Berry earlier than usual. | 19 |
| Gooey | Contact with the Pokémon lowers the attacker’s Speed stat. | 3 |
| Grass Pelt | Boosts the Defense stat in Grassy Terrain. | 2 |
| Guts | Boosts the Attack stat if the Pokémon has a status condition. | 21 |
| Harvest | May create another Berry after one is used. | 5 |
| Healer | Sometimes heals an ally’s status condition. | 8 |
| Heatproof | Weakens the power of Fire-type moves. | 2 |
| Heavy Metal | Doubles the Pokémon’s weight. | 5 |
| Honey Gather | The Pokémon may gather Honey from somewhere. | 2 |
| Huge Power | Boosts the Pokémon’s Attack stat. | 6 |
| Hustle | Boosts the Attack stat, but lowers accuracy. | 18 |
| Hydration | Heals status conditions if it’s raining. | 22 |
| Hyper Cutter | Prevents other Pokémon from lowering its Attack stat. | 9 |
| Ice Body | The Pokémon gradually regains HP in a hailstorm. | 14 |
| Illuminate | Raises the likelihood of meeting wild Pokémon. | 6 |
| Illusion | Comes out disguised as the Pokémon in the party’s last spot. | 2 |
| Immunity | Prevents the Pokémon from getting poisoned. | 3 |
| Imposter | The Pokémon transforms itself into the Pokémon it’s facing. | 1 |
| Infiltrator | Passes through the opposing Pokémon’s barrier and strikes. | 21 |
| Inner Focus | Protects the Pokémon from flinching. | 30 |
| Insomnia | Prevents the Pokémon from falling asleep. | 20 |
| Intimidate | Lowers the opposing Pokémon’s Attack stat. | 29 |
| Iron Barbs | Inflicts damage to the attacker on contact. | 2 |
| Iron Fist | Powers up punching moves. | 12 |
| Justified | Boosts the Attack stat when it’s hit by a Dark-type move. | 10 |
| Keen Eye | Prevents other Pokémon from lowering accuracy. | 32 |
| Klutz | The Pokémon can’t use any held items. | 7 |
| Leaf Guard | Prevents status conditions in sunny weather. | 14 |
| Levitate | Gives full immunity to all Ground-type moves. | 39 |
| Light Metal | Halves the Pokémon’s weight. | 5 |
| Lightning Rod | Draws in all Electric-type moves to boost its Sp. Atk stat. | 17 |
| Limber | Protects the Pokémon from paralysis. | 10 |
| Liquid Ooze | Damages attackers using any draining move. | 4 |
| Magic Bounce | Reflects status moves. | 6 |
| Magic Guard | The Pokémon only takes damage from attacks. | 10 |
| Magician | The Pokémon steals the held item of a Pokémon it hits with a move. | 6 |
| Magma Armor | Prevents the Pokémon from becoming frozen. | 3 |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. | 5 |
| Marvel Scale | Boosts the Defense stat if the Pokémon has a status condition. | 3 |
| Mega Launcher | Powers up aura and pulse moves. | 3 |
| Minus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. | 6 |
| Mold Breaker | Moves can be used on the target regardless of its Abilities. | 18 |
| Moody | Raises one stat and lowers another. | 7 |
| Motor Drive | Boosts the Speed stat when it’s hit by an Electric-type move. | 4 |
| Moxie | Boosts the Attack stat after knocking out any Pokémon. | 13 |
| Multiscale | Reduces the damage taken by the Pokémon when its HP is full. | 2 |
| Multitype | Changes the Pokémon’s type to match the Plate it holds. | 1 |
| Mummy | Contact with the Pokémon spreads this Ability. | 2 |
| Natural Cure | All status conditions heal when the Pokémon switches out. | 15 |
| Neutralizing Gas | Neutralizes abilities of all Pokémon in battle. | 2 |
| No Guard | Ensures that attacks by or against the Pokémon will land. | 9 |
| Normalize | All the Pokémon’s moves become Normal type. | 2 |
| Oblivious | Keeps the Pokémon from being infatuated or falling for taunts. | 20 |
| Overcoat | Protects the Pokémon from things like sand, hail, and powder. | 19 |
| Overgrow | Powers up Grass-type moves when the Pokémon is in trouble. | 20 |
| Own Tempo | Prevents the Pokémon from becoming confused. | 20 |
| Parental Bond | Parent and child attack together. | 1 |
| Pickpocket | Steals an item from an attacker that made direct contact. | 7 |
| Pickup | The Pokémon may pick up items. | 21 |
| Pixilate | Normal-type moves become Fairy-type moves. | 3 |
| Plus | Boosts the Sp. Atk stat if another Pokémon has Plus or Minus. | 8 |
| Poison Heal | Restores HP if the Pokémon is poisoned. | 3 |
| Poison Point | Contact with the Pokémon may poison the attacker. | 16 |
| Poison Touch | May poison a target when the Pokémon makes contact. | 7 |
| Prankster | Gives priority to a status move. | 14 |
| Pressure | The Pokémon raises opposing Pokémon’s PP usage. | 28 |
| Primordial Sea | Affects weather and nullifies any Fire-type attacks. | 1 |
| Protean | Changes the Pokémon’s type to the type of the move it’s using. | 4 |
| Pure Power | Boosts the Pokémon’s Attack stat. | 3 |
| Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. | 9 |
| Rain Dish | The Pokémon gradually regains HP in rain. | 11 |
| Rattled | Some move types scare it and boost its Speed stat. | 11 |
| Reckless | Powers up moves that have recoil damage. | 12 |
| Refrigerate | Normal-type moves become Ice-type moves. | 3 |
| Regenerator | Restores a little HP when withdrawn from battle. | 17 |
| Rivalry | Deals more damage to Pokémon of the same gender. | 18 |
| Rock Head | Protects the Pokémon from recoil damage. | 20 |
| Rough Skin | Inflicts damage to the attacker on contact. | 6 |
| Run Away | Enables a sure getaway from wild Pokémon. | 24 |
| Sand Force | Boosts certain moves’ power in a sandstorm. | 16 |
| Sand Rush | Boosts the Pokémon’s Speed stat in a sandstorm. | 6 |
| Sand Stream | The Pokémon summons a sandstorm in battle. | 5 |
| Sand Veil | Boosts the Pokémon’s evasion in a sandstorm. | 20 |
| Sap Sipper | Boosts the Attack stat when hit by a Grass-type move. | 16 |
| Scrappy | Makes Normal- and Fighting-type moves hit Ghost-type Pokémon. | 11 |
| Serene Grace | Boosts the likelihood of additional effects occurring. | 13 |
| Shadow Tag | Prevents opposing Pokémon from escaping. | 6 |
| Sharpness | Powers up slicing moves. | 1 |
| Shed Skin | The Pokémon may heal its own status conditions. | 16 |
| Sheer Force | Removes additional effects to increase move damage. | 26 |
| Shell Armor | Protects the Pokémon from critical hits. | 22 |
| Shield Dust | Blocks the additional effects of attacks taken. | 7 |
| Simple | The Pokémon is prone to wild stat changes. | 5 |
| Skill Link | Increases the number of times multi-strike moves hit. | 7 |
| Slow Start | Temporarily halves the Pokémon’s Attack and Speed stats. | 1 |
| Slush Rush | During Hail, this Pokémon has double Speed. | 2 |
| Sniper | Powers up moves if they become critical hits. | 14 |
| Snow Cloak | Boosts evasion in a hailstorm. | 10 |
| Snow Warning | The Pokémon summons a hailstorm when it enters a battle. | 6 |
| Solar Power | Boosts the Sp. Atk stat in sunny weather, but HP decreases. | 9 |
| Solid Rock | Reduces damage from supereffective attacks. | 4 |
| Soundproof | Gives full immunity to all sound-based moves. | 12 |
| Speed Boost | Its Speed stat is gradually boosted. | 12 |
| Stall | The Pokémon moves after all other Pokémon do. | 1 |
| Stance Change | The Pokémon changes form depending on how it battles. | 2 |
| Static | Contact with the Pokémon may cause paralysis. | 16 |
| Steadfast | Boosts the Speed stat each time the Pokémon flinches. | 10 |
| Stench | The stench may cause the target to flinch. | 9 |
| Sticky Hold | Protects the Pokémon from item theft. | 8 |
| Storm Drain | Draws in all Water-type moves to boost its Sp. Atk stat. | 7 |
| Strong Jaw | The Pokémon’s strong jaw gives it tremendous biting power. | 3 |
| Sturdy | It cannot be knocked out with one hit. | 36 |
| Suction Cups | Negates all moves and items that force switching out. | 5 |
| Super Luck | Boosts the critical-hit ratios of moves. | 9 |
| Swarm | Powers up Bug-type moves when the Pokémon is in trouble. | 24 |
| Sweet Veil | Prevents itself and ally Pokémon from falling asleep. | 2 |
| Swift Swim | Boosts the Pokémon’s Speed stat in rain. | 39 |
| Symbiosis | The Pokémon can pass an item to an ally. | 4 |
| Synchronize | Passes poison, paralyze, or burn to the Pokémon that inflicted it. | 15 |
| Tangled Feet | Raises evasion if the Pokémon is confused. | 7 |
| Technician | Powers up the Pokémon’s weaker moves. | 15 |
| Telepathy | Anticipates an ally’s attack and dodges it. | 16 |
| Teravolt | Moves can be used on the target regardless of its Abilities. | 2 |
| Thick Fat | Boosts resistance to Fire- and Ice-type moves. | 22 |
| Tinted Lens | Powers up “not very effective” moves. | 9 |
| Torrent | Powers up Water-type moves when the Pokémon is in trouble. | 20 |
| Tough Claws | Powers up moves that make direct contact. | 5 |
| Toxic Boost | Powers up physical attacks when the Pokémon is poisoned. | 1 |
| Trace | The Pokémon copies an opposing Pokémon’s Ability. | 6 |
| Truant | The Pokémon can’t attack on consecutive turns. | 3 |
| Turboblaze | Moves can be used on the target regardless of its Abilities. | 2 |
| Unaware | Ignores the opposing Pokémon’s stat changes. | 7 |
| Unburden | Boosts the Speed stat if its held item is used or lost. | 12 |
| Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. | 19 |
| Victory Star | Boosts the accuracy of its allies and itself. | 1 |
| Vital Spirit | Prevents the Pokémon from falling asleep. | 12 |
| Volt Absorb | Restores HP if hit by an Electric-type move. | 6 |
| Water Absorb | Restores HP if hit by a Water-type move. | 21 |
| Water Veil | Prevents the Pokémon from getting a burn. | 11 |
| Weak Armor | Physical attacks lower its Defense stat and raise its Speed stat. | 18 |
| White Smoke | Prevents other Pokémon from lowering its stats. | 2 |
| Wind Rider | Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one. | 1 |
| Wonder Guard | Only supereffective moves will hit. | 1 |
| Wonder Skin | Makes status moves more likely to miss. | 4 |
| Zen Mode | Changes the Pokémon’s shape when HP is half or less. | 2 |


















