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OR/AS / Moves

Endure

Endure

Normal-type status move in Pokémon Omega Ruby and Alpha Sapphire.

NormalStatus

Endure

Normal-type move

Introduced

Generation II

Power

-

Accuracy

-

PP

10

Priority

4

Makes contact?

No

Machine

-

Flavor

In-game flavor text and battle data for this move.
NormalStatus

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Related

View all moves→
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--3011

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

After YouNormalStatus

-

--1589

The user helps the target and makes it use its move right after the user.

AssistNormalStatus

-

--2012

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

AttractNormalStatus-10015687

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the target to strike two to five times in a row.

Baton PassNormalStatus

-

--4051

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Belly DrumNormalStatus

-

--1023

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus

-

--1522

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical

-

--1052

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

15852065

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--5108

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

851001566

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

BoomburstNormalSpecial

-

140100105

The user attacks everything around it with the destructive power of a terrible, explosive sound.

CamouflageNormalStatus

-

--2018

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus

-

-1002048

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Chip AwayNormalPhysical

-

701002041

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Comet PunchNormalPhysical

-

1885158

The target is hit with a flurry of punches that strike two to five times in a row.

ConfideNormalStatus--20786

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

ConstrictNormalPhysical

-

101003517

The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus

-

--2021

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

6010025171

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951018

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Crush GripNormalPhysical

-

-10051

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

CutNormalPhysical509530291

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Defense CurlNormalStatus

-

--4057

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-1002061

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical

-

701001012

The target is hit with rhythmically launched punches. This may also leave the target confused.

Double HitNormalPhysical

-

35901023

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851030

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15786

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

12010015107

A reckless, life-risking tackle. This also damages the user quite a lot.

Echoed VoiceNormalSpecial4010015204

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Egg BombNormalPhysical

-

10075103

A large egg is hurled at the target with maximum force to inflict damage.

EncoreNormalStatus

-

-100554

The user compels the target to keep using only the move it last used for three turns.

EndeavorNormalPhysical

-

-1005156

An attack move that cuts down the target’s HP to equal the user’s HP.

EntrainmentNormalStatus

-

-1001520

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical250100590

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

80100510

The user charges the target at blinding speed. This move always goes first.

FacadeNormalPhysical7010020786

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Fake OutNormalPhysical

-

401001038

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

False SwipeNormalPhysical401004075

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001053

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

FlailNormalPhysical

-

-1001589

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

FlashNormalStatus-10020344

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Focus EnergyNormalStatus

-

--3078

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--207

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus

-

--4053

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

FrustrationNormalPhysical-10020786

A full-power attack that grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852037

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801559

The target is raked with sharp claws or scythes quickly two to five times in a row.

Giga ImpactNormalPhysical150905431

The user charges at the target using every bit of its power. The user can’t move on the next turn.

GlareNormalStatus

-

-100308

The user intimidates the target with the pattern on its belly to cause paralysis.

GrowlNormalStatus

-

-10040136

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

GrowthNormalStatus

-

--2044

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical

-

-30514

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

HardenNormalStatus

-

--3064

The user stiffens all the muscles in its body to raise its Defense stat.

Head ChargeNormalPhysical

-

120100151

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

HeadbuttNormalPhysical

-

701001571

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

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