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Mudkip

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Mudkip in Pokémon Omega Ruby & Alpha Sapphire

#7 in the Omega Ruby and Alpha Sapphire Pokédex • Mud Fish Pokémon

Mudkip in the National Pokédex

Pokédex entries

Omega Ruby

The fin on Mudkip’s head acts as highly sensitive radar. Using this fin to sense movements of water and air, this Pokémon can determine what is taking place around it without using its eyes.

Alpha Sapphire

In water, Mudkip breathes using the gills on its cheeks. If it is faced with a tight situation in battle, this Pokémon will unleash its amazing power—it can crush rocks bigger than itself.

Pokémon details

Type

Water

Category

Mud Fish Pokémon

Height

0.4 m (1'04")

Weight

7.6 kg (16.8 lbs)

National Pokédex

#0258

Pokédex

#7

Mudkip in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

70

130

262

Defense

50

94

218

Sp. Atk

50

94

218

Sp. Def

50

94

218

Speed

40

76

196

Total

310

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mudkip, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #7
EV yield
1 Atk
Catch rate
45
Base Exp.
62

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mudkip

Mudkip

#7

Level 16

Marshtomp

Marshtomp

#8

Marshtomp

Marshtomp

#8

Level 36

Swampert

Swampert

#9

Gift

One of the three first partner Pokémon, chosen from Professor Birch on Route 101 at the start of the adventure.

Alpha Sapphire
LocationMethodLevelChanceConditions

Route 101

Road 101

Receive as a gift5100%

Choose one of Treecko, Torchic or Mudkip from Professor Birch while rescuing him on Route 101 at the start of the game.

Omega Ruby
LocationMethodLevelChanceConditions

Route 101

Road 101

Receive as a gift5100%

Choose one of Treecko, Torchic or Mudkip from Professor Birch while rescuing him on Route 101 at the start of the game.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
4Water Gun

The target is blasted with a forceful shot of water.

Water4010025
9Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
12Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
17Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
20Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
25Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
28Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
33Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
36Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
41Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
44Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010
Water Pledge

A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Water8010010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Moves this Pokémon can inherit through breeding or similar methods.
Class
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
Avalanche

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Ice6010010
Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
Ice Ball

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Ice309020
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510
Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020
Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020
Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010
Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves when the Pokémon is in trouble.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Damp(Hidden Ability)

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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