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SwSh / Pokédex

Mudkip

Back to Pokédex
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

70

130

262

Defense

50

94

218

Sp. Atk

50

94

218

Sp. Def

50

94

218

Speed

40

76

196

Total

310

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mudkip, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
45
Base Exp.
62
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20 cycles
Evolution requirements shown in a compact table or chain view.
Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
3Water Gun

The target is blasted with a forceful shot of water.

Water4010025
6Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015
9Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
12Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
15Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
18Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
21Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
24Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
27Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
30Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
33Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
36Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
39Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR07Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR31Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR78Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
Moves this Pokémon can learn from move tutors in this game.
Class
Water Pledge

A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.

Water8010010
Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020
Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water909010
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--40
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010015
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock309020
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves when the Pokémon’s HP is low.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Damp(Hidden Ability)

Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

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