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Mudkip

#258 in the Black and White Pokédex • Mud Fish Pokémon

Pokémon Black

To alert it, the fin on its head senses the flow of water. It has the strength to heft boulders.

Pokémon White

To alert it, the fin on its head senses the flow of water. It has the strength to heft boulders.

Pokédexes

-

Egg Group

MonsterWater 1

Steps to Hatch

5,120

Effort Values Yielded

1 Atk

Gender Ratio

87.5% male / 12.5% female

Capture Rate

45

Base Experience

62
PokémonRequiresEvolution
Mudkip

Mudkip

#258

Level 16

Marshtomp

Marshtomp

#259

Marshtomp

Marshtomp

#259

Level 36

Swampert

Swampert

#260

Blaziken

Marshtomp

Mudkip normal sprite

Normal

Shiny Mudkip sprite

Shiny

Mudkip

Mud Fish Pokémon

#258
Water

Height

0.4 m

Weight

7.6 kg

Base XP

62

Abilities

TorrentDamp

HP

50

Attack

70

Defense

50

Sp. Atk

50

Sp. Def

50

Speed

40

Total

310

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

6Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

10Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

15BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

19ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

24Mud SportGroundStatus--15

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

33WhirlpoolWaterSpecial358515

Traps foes in a violent swirling whirlpool for four to five turns.

37ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

42Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

46EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Ice BallIcePhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Mirror CoatPsychicSpecial-10020

A retaliation move that counters any special attack, inflicting double the damage taken.

Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

SludgePoisonSpecial6510020

Unsanitary sludge is hurled at the target. It may also poison the target.

StompNormalPhysical6510020

The target is stomped with a big foot. It may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

WhirlpoolWaterSpecial358515

Traps foes in a violent swirling whirlpool for four to five turns.

Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Sludge WavePoisonSpecial9510010

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Class
Description
Water PledgeWaterSpecial5010010

A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Torrent

Ability Slot 1

Powers up Water-type moves in a pinch.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Damp

Hidden Ability

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Mudkip

Mudkip

#258 in the Black and White Pokédex • Mud Fish Pokémon

Pokémon Black

To alert it, the fin on its head senses the flow of water. It has the strength to heft boulders.

Pokémon White

To alert it, the fin on its head senses the flow of water. It has the strength to heft boulders.

Pokédexes

-

Egg Group

MonsterWater 1

Steps to Hatch

5,120

Effort Values Yielded

1 Atk

Gender Ratio

87.5% male / 12.5% female

Capture Rate

45

Base Experience

62
PokémonRequiresEvolution
Mudkip

Mudkip

#258

Level 16

Marshtomp

Marshtomp

#259

Marshtomp

Marshtomp

#259

Level 36

Swampert

Swampert

#260

Blaziken

Marshtomp

Mudkip normal sprite

Normal

Shiny Mudkip sprite

Shiny

Mudkip

Mud Fish Pokémon

#258
Water

Height

0.4 m

Weight

7.6 kg

Base XP

62

Abilities

TorrentDamp

HP

50

Attack

70

Defense

50

Sp. Atk

50

Sp. Def

50

Speed

40

Total

310

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

6Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

10Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

15BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

19ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

24Mud SportGroundStatus--15

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

33WhirlpoolWaterSpecial358515

Traps foes in a violent swirling whirlpool for four to five turns.

37ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

42Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

46EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Ice BallIcePhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Mirror CoatPsychicSpecial-10020

A retaliation move that counters any special attack, inflicting double the damage taken.

Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

SludgePoisonSpecial6510020

Unsanitary sludge is hurled at the target. It may also poison the target.

StompNormalPhysical6510020

The target is stomped with a big foot. It may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

WhirlpoolWaterSpecial358515

Traps foes in a violent swirling whirlpool for four to five turns.

Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Class
Description
HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Sludge WavePoisonSpecial9510010

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Class
Description
Water PledgeWaterSpecial5010010

A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Torrent

Ability Slot 1

Powers up Water-type moves in a pinch.

Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.

Damp

Hidden Ability

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.