Mudkip
#0258 in the National Pokédex • Mud Fish Pokémon
Mudkip
#0258 in the National Pokédex • Mud Fish Pokémon
Stats
Min
Max
HP
50
210
304
Attack
70
130
262
Defense
50
94
218
Sp. Atk
50
94
218
Sp. Def
50
94
218
Speed
40
76
196
Total
310
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Mudkip
Mud Fish Pokémon
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mudkip #0258 | Level 16 | ![]() Marshtomp #0259 |
![]() Marshtomp #0259 | Level 36 | ![]() Swampert #0260 |
![]() Swampert #0260 | Mega Evolution | ![]() Mega Swampert #0260 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| Start | Growl | Normal | Status | - | 100 | 40 | Reduces the foe's ATTACK. |
| 6 | Mud-Slap | Ground | Special | 20 | 100 | 10 | Reduces the foe's accuracy. |
| 10 | Water Gun | Water | Special | 40 | 100 | 25 | Squirts water to attack. |
| 15 | Bide | Normal | Physical | - | - | 10 | Waits 2-3 turns & hits back double. |
| 15 | Supersonic | Normal | Status | - | 55 | 20 | Sound waves that cause confusion. |
| 19 | Foresight | Normal | Status | - | - | 40 | Negates accuracy reduction moves. |
| 24 | Mud Sport | Ground | Status | - | - | 15 | Covers the user in mud to raise electrical resistance. |
| 25 | Rock Throw | Rock | Physical | 50 | 90 | 15 | Drops rocks on the enemy. |
| 27 | Amnesia | Psychic | Status | - | - | 20 | Sharply raises the user's SPCL.DEF. |
| 28 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 33 | Whirlpool | Water | Special | 35 | 85 | 15 | Traps the foe for 2-5 turns. |
| 33 | Screech | Normal | Status | - | 85 | 40 | Sharply reduces the foe's DEFENSE. |
| 37 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 42 | Hydro Pump | Water | Special | 110 | 80 | 5 | A powerful water- type attack. |
| 46 | Endeavor | Normal | Physical | - | 100 | 5 | Gains power if the user’s HP is lower than the foe’s HP. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Surf | Water | Special | 90 | 100 | 15 | A strong water- type attack. |
| 0 | Ice Beam | Ice | Special | 90 | 100 | 10 | An attack that may freeze the foe. |
| 0 | Blizzard | Ice | Special | 110 | 70 | 5 | An attack that may freeze the foe. |
| 0 | Strength | Normal | Physical | 80 | 100 | 15 | A powerful physi cal attack. |
| 0 | Dig | Ground | Physical | 80 | 100 | 10 | 1st turn: Burrow 2nd turn: Attack |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Waterfall | Water | Physical | 80 | 100 | 15 | An aquatic charge attack. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Iron Tail | Steel | Physical | 100 | 75 | 15 | An attack that may reduce DEFENSE. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | An attack that may lower DEFENSE. |
| 0 | Hail | Ice | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Dive | Water | Physical | 80 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
| 0 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Stops the foe from moving with rocks and cuts SPEED. |
| 0 | Water Pulse | Water | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| 0 | Rock Slide | Rock | Physical | 75 | 90 | 10 | An attack that may cause flinching. |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 0 | Sludge Wave | Poison | Special | 95 | 100 | 10 | It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Echoed Voice | Normal | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 0 | Scald | Water | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Work Up | Normal | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | An attack that may raise all stats. |
| Avalanche | Ice | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| Barrier | Psychic | Status | - | - | 20 | Sharply increases user's DEFENSE. |
| Bite | Dark | Physical | 60 | 100 | 25 | An attack that may cause flinching. |
| Counter | Fighting | Physical | - | 100 | 20 | Returns a physical blow double. |
| Curse | Ghost | Status | - | - | 10 | Works differently for ghost-types. |
| Ice Ball | Ice | Physical | 30 | 90 | 20 | A 5-turn attack that gains power on successive hits. |
| Mirror Coat | Psychic | Special | - | 100 | 20 | Counters a SPCL. ATK. move double. |
| Mud Bomb | Ground | Special | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| Refresh | Normal | Status | - | - | 20 | Heals poisoning, paralysis, or a burn. |
| Sludge | Poison | Special | 65 | 100 | 20 | An attack that may poison the foe. |
| Stomp | Normal | Physical | 65 | 100 | 20 | An attack that may cause flinching. |
| Uproar | Normal | Special | 90 | 100 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. |
| Wide Guard | Rock | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| Yawn | Normal | Status | - | - | 10 | Lulls the foe into yawning, then sleeping next turn. |


















Physical
Status
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