National Dex / Marshtomp

Marshtomp

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Marshtomp

#0259 in the National Pokédex • Mud Fish Pokémon

Marshtomp sprite

Normal

Shiny Marshtomp sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Mud Fish Pokémon

Height

0.7 m (2'04")

Weight

28 kg (61.7 lbs)

National Pokédex

#0259

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

85

157

295

Defense

70

130

262

Sp. Atk

60

112

240

Sp. Def

70

130

262

Speed

50

94

218

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Marshtomp, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Marshtomp sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Marshtomp in Pokémon GO
Shiny Marshtomp in Pokémon GO

Main Series

Legends: Z-A

2025

Marshtomp in Pokémon Legends: Z-A
Shiny Marshtomp in Pokémon Legends: Z-A

Scarlet & Violet

2022

Marshtomp in Pokémon Scarlet & Violet
Shiny Marshtomp in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Marshtomp in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Marshtomp in Pokémon Sword & Shield
Shiny Marshtomp in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Marshtomp in Pokémon Ultra Sun & Ultra Moon
Shiny Marshtomp in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Marshtomp in Pokémon Sun & Moon
Shiny Marshtomp in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Marshtomp in Pokémon Omega Ruby & Alpha Sapphire
Shiny Marshtomp in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Marshtomp in Pokémon X & Y
Shiny Marshtomp in Pokémon X & Y

Black 2 & White 2

2012

Marshtomp in Pokémon Black 2 & White 2
Shiny Marshtomp in Pokémon Black 2 & White 2

Black & White

2010

Marshtomp in Pokémon Black & White
Shiny Marshtomp in Pokémon Black & White

HeartGold & SoulSilver

2009

Marshtomp in Pokémon HeartGold & SoulSilver
Shiny Marshtomp in Pokémon HeartGold & SoulSilver

Platinum

2008

Marshtomp in Pokémon Platinum
Shiny Marshtomp in Pokémon Platinum

Diamond & Pearl

2006

Marshtomp in Pokémon Diamond & Pearl
Shiny Marshtomp in Pokémon Diamond & Pearl

Emerald

2004

Marshtomp in Pokémon Emerald
Shiny Marshtomp in Pokémon Emerald

FireRed & LeafGreen

2004

Marshtomp in Pokémon FireRed & LeafGreen
Shiny Marshtomp in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Marshtomp in Pokémon Ruby & Sapphire
Shiny Marshtomp in Pokémon Ruby & Sapphire

Pick a game to see what Marshtomp learns there.
Marshtomp in Legends: Z-A

Moves Marshtomp learns by leveling up in Legends: Z-A.
Class
Evo.Sand Tomb

The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage.

Ground20--
StartBite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
StartGrowl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
StartMud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
3Water Gun

The user attacks by blasting targets with a forceful shot of water.

Water40--
6Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
11Rock Throw

The user attacks by picking up a small rock and throwing it at targets.

Rock50--
14Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
18Supersonic

The user generates peculiar sound waves that will leave targets confused.

Normal---
22Bubble Beam

The user attacks by shooting out a blast of bubbles. This may also make targets move more slowly.

Water65--
26Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
28Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
30Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
33Aqua Ring

The user summons a ring of water that will gradually restore its HP.

Water---
36Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
38Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Normal---
40Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

Poison90--
46Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

Water90--
50Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
55Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--

Moves Marshtomp can learn from Technical Machines in Legends: Z-A.
Class
TM004Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

Fighting40--
TM005Roar

The user lets out a mighty roar, which startles targets and drives them back a good distance.

Normal---
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM052Earth Power

The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats.

Ground90--
TM053Sludge Bomb

The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned.

Poison90--
TM056Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Normal120--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM070Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM098Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

Water80--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM120Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock60--
TM140Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

Water90--
TM148Scald

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.

Water80--

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