SwSh / Moves

Stomp

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Stomp in Pokémon Sword & Shield

Normal-type physical move in Pokémon Sword and Shield.

Move text

The target is stomped with a big foot. This may also make the target flinch.

Move details

Introduced

Generation I

Power

65

Accuracy

100

PP

20

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Wooloo

Galar #34

Normal
Egg

Dubwool

Galar #35

Normal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dubwool

Galar #35

Normal
Learn as Wooloo, then retain through evolution.

Stufful

Galar #94

NormalFighting
Egg

Bewear

Galar #95

NormalFighting
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Bewear

Galar #95

NormalFighting
Learn as Stufful, then retain through evolution.

Snover

Galar #96

GrassIce
Egg

Abomasnow

Galar #97

GrassIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Abomasnow

Galar #97

GrassIce
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Abomasnow

Galar #97

GrassIce
Learn as Snover, then retain through evolution.

Larvitar

Galar #383

RockGround
Egg

Pupitar

Galar #384

RockGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pupitar

Galar #384

RockGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pupitar

Galar #384

RockGround
Learn as Larvitar, then retain through evolution.

Tyranitar

Galar #385

RockDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Tyranitar

Galar #385

RockDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Tyranitar

Galar #385

RockDark
Learn as Larvitar, then retain through evolution.

Slowpoke

Armor #1

WaterPsychic
Egg

Slowpoke Galar

Armor #1

Psychic
Egg

Slowbro

Armor #2

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Slowbro

Armor #2

WaterPsychic
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Slowbro

Armor #2

WaterPsychic
Learn as Slowpoke, then retain through evolution.

Slowbro Galar

Armor #2

PoisonPsychic
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Slowbro Galar

Armor #2

PoisonPsychic
Learn as Slowpoke Galar, then retain through evolution.

Slowking

Armor #3

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Slowking

Armor #3

WaterPsychic
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Slowking

Armor #3

WaterPsychic
Learn as Slowpoke, then retain through evolution.

Slowking Galar

Armor #3

PoisonPsychic
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Slowking Galar

Armor #3

PoisonPsychic
Learn as Slowpoke Galar, then retain through evolution.

Bouffalant

Armor #53

Normal
Egg

Tauros

Armor #116

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aron

Crown #191

SteelRock
Egg

Lairon

Crown #192

SteelRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lairon

Crown #192

SteelRock
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Lairon

Crown #192

SteelRock
Learn as Aron, then retain through evolution.

Aggron

Crown #193

SteelRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aggron

Crown #193

SteelRock
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Aggron

Crown #193

SteelRock
Learn as Aron, then retain through evolution.

Mudkip

Nat. #258

Water
Egg

Marshtomp

Nat. #259

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Marshtomp

Nat. #259

WaterGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Marshtomp

Nat. #259

WaterGround
Learn as Mudkip, then retain through evolution.

Swampert

Nat. #260

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Swampert

Nat. #260

WaterGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Swampert

Nat. #260

WaterGround
Learn as Mudkip, then retain through evolution.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal

-

--3019
After You

The user helps the target and makes it use its move right after the user.

Normal

-

--1589
Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015718
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40112
Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal

-

--1050
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal

-

15852058
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal

-

--5107
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015378
Boomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Normal

-

1401001012
Celebrate

The Pokémon congratulates you on your special day!

Normal

-

--4030
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal

-

--20652
Conversion

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Normal

-

--303
Conversion 2

The user changes its type to make itself resistant to the type of the attack the target used last.

Normal

-

--303
Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal

-

--2046
Court Change

With its mysterious power, the user swaps the effects on either side of the field.

Normal

-

-100102
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal

-

6010025151
Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal

-

75951049
Crush Grip

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

Normal

-

-10051
Cut

The target is cut with a scythe or claw.

Normal

-

509530189
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal

-

--40151
Disable

For four turns, this move prevents the target from using the move it last used.

Normal

-

-1002082
Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal

-

35901040
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal

-

--15662
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal

-

12010015368
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal

-

4010015166
Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005195
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal

-

-1005138
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10867
Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal

-

-1001581
Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal

-

2501005108
Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal

-

80100517
Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020863
Fake Out

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Normal

-

401001078
False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040100
Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal

-

301001069
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal

-

-10015148
Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30132
Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal

-

--208
Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal

-

15852039
Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal

-

18801557
Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905534
Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal

-

-1003011
Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal

-

-10040151
Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal

-

--2051
Guillotine

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Normal

-

-30514
Happy Hour

Using Happy Hour doubles the amount of prize money received after battle.

Normal

-

--3013
Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal

-

--3075
Head Charge

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

Normal

-

120100151
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal

-

7010015365
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal

-

--557
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20341
Hold Back

The user holds back when it attacks, and the target is left with at least 1 HP.

Normal

-

40100404
Hold Hands

The user and an ally hold hands. This makes them very happy.

Normal

-

--406
Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Normal

-

651002518
Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal

-

-30524
Howl

The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.

Normal

-

--4035
Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905523
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010178
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal

-

--30181
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal

-

1401005183