Tsareena in Pokémon Sword & Shield
Galar Pokédex #54 • Fruit Pokémon
Tsareena in the National PokédexPokédex entries
Sword
This feared Pokémon has long, slender legs and a cruel heart. It shows no mercy as it stomps on its opponents.
Shield
A kick from the hardened tips of this Pokémon’s legs leaves a wound in the opponent’s body and soul that will never heal.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Tsareena in Other Games
National Dex pageMin
Max
HP
72
254
348
Attack
120
220
372
Defense
98
180
324
Sp. Atk
50
94
218
Sp. Def
98
180
324
Speed
72
134
267
Total
510
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #54 |
|---|---|
| EV yield | 3 Atk |
| Catch rate | 45 |
| Base Exp. | 255 |
| Egg groups | |
|---|---|
| Gender | 0% male 100% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Bounsweet Galar #52 | Level 18 | ![]() Steenee Galar #53 |
![]() Steenee Galar #53 | Level up knowing Stomp | ![]() Tsareena Galar #54 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Overcast |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Snowing |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Loop Lagoon Max Raid Battles — pool 151 (rare beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 151, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 45-50 | 15% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Normal Weather |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Overcast |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Snowing |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Intense Sun |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stony Wilderness Main Area | Special Overworld Encounters | 36 | - | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Loop Lagoon Max Raid Battles — pool 151 (rare beam) | Max Raid Battle | 55-60 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 151, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 45-50 | 15% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 55-60 | 25% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Trop Kick The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. | ![]() | ![]() | 70 | 100 | 15 |
| Start | Razor Leaf Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | ![]() | ![]() | 55 | 95 | 25 |
| Start | Splash The user just flops and splashes around to no effect at all... | ![]() | ![]() | - | - | 40 |
| Start | Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| Start | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| Start | Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat. | ![]() | ![]() | 50 | 100 | 40 |
| Start | Power Whip The user violently whirls its vines, tentacles, or the like to harshly lash the target. | ![]() | ![]() | 120 | 85 | 10 |
| Start | Play Nice The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | ![]() | ![]() | - | - | 20 |
| Start | Trop Kick The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. | ![]() | ![]() | 70 | 100 | 15 |
| 16 | Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | ![]() | ![]() | - | 100 | 20 |
| 22 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| 28 | Stomp The target is stomped with a big foot. This may also make the target flinch. | ![]() | ![]() | 65 | 100 | 20 |
| 34 | Teeter Dance The user performs a wobbly dance that confuses the Pokémon around it. | ![]() | ![]() | - | 100 | 20 |
| 40 | Aromatic Mist The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | ![]() | ![]() | - | - | 20 |
| 46 | Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user’s party. | ![]() | ![]() | - | - | 5 |
| 52 | Leaf Storm The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ![]() | ![]() | 130 | 90 | 5 |
| 58 | High Jump Kick The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ![]() | ![]() | 130 | 90 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM10 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM12 | Solar Blade In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | ![]() | ![]() | 125 | 100 | 10 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM18 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM29 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM52 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| TM56 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM75 | Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM78 | Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ![]() | ![]() | 55 | 100 | 15 |
| TM87 | Draining Kiss The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | ![]() | ![]() | 50 | 100 | 10 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| TR71 | Leaf Storm The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ![]() | ![]() | 130 | 90 | 5 |
| TR72 | Power Whip The user violently whirls its vines, tentacles, or the like to harshly lash the target. | ![]() | ![]() | 120 | 85 | 10 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR90 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | ![]() | ![]() | 90 | 90 | 10 |
| TR92 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ![]() | ![]() | 70 | 100 | 20 |
| Triple Axel A consecutive three-kick attack that becomes more powerful with each successful hit. | ![]() | ![]() | 20 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 30 |
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. Learn as Bounsweet, then retain through evolution. | ![]() | ![]() | - | - | 30 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Covet The user endearingly approaches the target, then steals the target’s held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 25 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Endeavor This attack move cuts down the target’s HP to equal the user’s HP. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 5 |
| Endeavor This attack move cuts down the target’s HP to equal the user’s HP. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 5 |
| Endeavor This attack move cuts down the target’s HP to equal the user’s HP. Learn as Bounsweet, then retain through evolution. | ![]() | ![]() | - | 100 | 5 |
| Feint This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 30 | 100 | 10 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 5 |
| Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Learn as Bounsweet, then retain through evolution. | ![]() | ![]() | - | - | 5 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
Leaf Guard
Ability Slot 1
Prevents status conditions in harsh sunlight.
Protects against major status ailments during strong sunlight.
Queenly Majesty
Ability Slot 2
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Opposing Pokémon cannot use priority attacks.
Sweet Veil(Hidden Ability)
Prevents itself and ally Pokémon from falling asleep.
Prevents friendly Pokémon from sleeping.





















































