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Bounsweet

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Bounsweet in Pokémon Sword & Shield

Galar Pokédex #52 • Fruit Pokémon

Bounsweet in the National Pokédex
Bounsweet sprite

Normal

Shiny Bounsweet sprite

Shiny

Pokédex entries

Sword

Its body gives off a sweet, fruity scent that is extremely appetizing to bird Pokémon.

Shield

When under attack, it secretes a sweet and delicious sweat. The scent only calls more enemies to it.

Pokémon details

Type

Grass

Category

Fruit Pokémon

Height

0.3 m (1'00")

Weight

3.2 kg (7.1 lbs)

National Pokédex

#0761

Pokédex

Galar #52

Bounsweet in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

42

194

288

Attack

30

58

174

Defense

38

72

192

Sp. Atk

30

58

174

Sp. Def

38

72

192

Speed

32

62

179

Total

210

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Bounsweet, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #52
EV yield
1 HP
Catch rate
235
Base Exp.
42

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bounsweet

Bounsweet

Galar #52

Level 18

Steenee

Steenee

Galar #53

Steenee

Steenee

Galar #53

Level up knowing Stomp

Tsareena

Tsareena

Galar #54

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Dappled Grove

Wild Pokémon

Random in Grass11-155%

Before the Darkest Day and Eternatus battle, Normal Weather

Dappled Grove

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Dappled Grove

Wild Pokémon

Random in Grass11-155%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Dappled Grove

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Overworld10-1515%

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

Overworld6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Rolling Fields

Main Area

Random in Grass7-1020%

Before the Darkest Day and Eternatus battle, Normal Weather

Rolling Fields

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stony Wilderness

Area 3

Overworld28-3050%

Before the Darkest Day and Eternatus battle, Normal Weather

Stony Wilderness

Area 3

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stony Wilderness

Area 3

Overworld28-3050%

Before the Darkest Day and Eternatus battle, Overcast

Stony Wilderness

Area 3

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stony Wilderness

Area 3

Overworld28-3060%

Before the Darkest Day and Eternatus battle, Raining

Stony Wilderness

Area 3

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Stony Wilderness

Area 3

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Thunderstorm

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stony Wilderness

Area 3

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Snowing

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Stony Wilderness

Area 3

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Stony Wilderness

Area 3

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Intense Sun

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stony Wilderness

Area 3

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Watchtower Ruins

Wild Pokémon

Random in Grass11-1420%

Before the Darkest Day and Eternatus battle, Normal Weather

Watchtower Ruins

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Watchtower Ruins

Wild Pokémon

Random in Grass11-1420%

Before the Darkest Day and Eternatus battle, Overcast

Watchtower Ruins

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

West Lake Axewell

Wild Pokémon

Random in Grass7-1110%

Before the Darkest Day and Eternatus battle, Normal Weather

West Lake Axewell

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Dappled Grove

Max Raid Battles — pool 26 (common beam)

Max Raid Battle15-2020%

Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 26 (common beam)

Max Raid Battle25-3030%

Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 70 (rare beam)

Max Raid Battle15-2035%

Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Dappled Grove

Wild Pokémon

Random in Grass11-155%

Before the Darkest Day and Eternatus battle, Normal Weather

Dappled Grove

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Dappled Grove

Wild Pokémon

Random in Grass11-155%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Dappled Grove

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Overworld10-1515%

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

Overworld6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Rolling Fields

Main Area

Random in Grass7-920%

Before the Darkest Day and Eternatus battle, Normal Weather

Rolling Fields

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stony Wilderness

Area 3

Overworld28-3050%

Before the Darkest Day and Eternatus battle, Normal Weather

Stony Wilderness

Area 3

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stony Wilderness

Area 3

Overworld28-3050%

Before the Darkest Day and Eternatus battle, Overcast

Stony Wilderness

Area 3

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stony Wilderness

Area 3

Overworld28-3060%

Before the Darkest Day and Eternatus battle, Raining

Stony Wilderness

Area 3

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Stony Wilderness

Area 3

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Thunderstorm

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stony Wilderness

Area 3

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Snowing

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Stony Wilderness

Area 3

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Stony Wilderness

Area 3

Overworld28-3045%

Before the Darkest Day and Eternatus battle, Intense Sun

Stony Wilderness

Area 3

Overworld6045%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stony Wilderness

Area 3

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Stony Wilderness

Area 3

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Watchtower Ruins

Wild Pokémon

Random in Grass11-1420%

Before the Darkest Day and Eternatus battle, Normal Weather

Watchtower Ruins

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Watchtower Ruins

Wild Pokémon

Random in Grass11-1420%

Before the Darkest Day and Eternatus battle, Overcast

Watchtower Ruins

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

West Lake Axewell

Wild Pokémon

Random in Grass7-1110%

Before the Darkest Day and Eternatus battle, Normal Weather

West Lake Axewell

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Dappled Grove

Max Raid Battles — pool 26 (common beam)

Max Raid Battle15-2020%

Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 26 (common beam)

Max Raid Battle25-3030%

Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 70 (rare beam)

Max Raid Battle15-2035%

Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Items this Pokémon may hold when encountered in the wild.
Shield
5%
Sword
5%

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartSplash

The user just flops and splashes around to no effect at all...

Normal--40
4Play Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

Normal--20
8Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.

Normal5010040
12Razor Leaf

Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.

Grass559525
16Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020
20Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
24Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
28Teeter Dance

The user performs a wobbly dance that confuses the Pokémon around it.

Normal-10020
32Aromatic Mist

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Fairy--20
36Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM10Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM29Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fairy-10020
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM41Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM87Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR59Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
TR65Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR90Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010
TR92Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Grassy Glide

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Grass7010020

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal--30
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Covet

The user endearingly approaches the target, then steals the target’s held item.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal6010025
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal3010010
Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Grass-10010

Ability options available to this Pokémon in this game.

Leaf Guard

Ability Slot 1

Prevents status conditions in harsh sunlight.

Protects against major status ailments during strong sunlight.

Oblivious

Ability Slot 2

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.

Sweet Veil(Hidden Ability)

Prevents itself and ally Pokémon from falling asleep.

Prevents friendly Pokémon from sleeping.

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