SwSh / Moves

Knock Off

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Knock Off in Pokémon Sword & Shield

Dark-type physical move in Pokémon Sword and Shield.

DarkPhysical

Move text

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Move details

Introduced

Generation III

Power

65

Accuracy

100

PP

20

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Nickit

Galar #29

Dark
Egg

Thievul

Galar #30

Dark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Thievul

Galar #30

Dark
Learn as Nickit, then retain through evolution.

Zigzagoon Galar

Galar #31

DarkNormal
Egg

Linoone Galar

Galar #32

DarkNormal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Linoone Galar

Galar #32

DarkNormal
Learn as Zigzagoon Galar, then retain through evolution.

Obstagoon

Galar #33

DarkNormal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Obstagoon

Galar #33

DarkNormal
Learn as Zigzagoon Galar, then retain through evolution.

Shiftry

Galar #41

GrassDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Purrloin

Galar #44

Dark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Liepard

Galar #45

Dark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Diggersby

Galar #49

NormalGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Minccino

Galar #50

Normal
Egg

Cinccino

Galar #51

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Cinccino

Galar #51

Normal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Cinccino

Galar #51

Normal
Learn as Minccino, then retain through evolution.

Steenee

Galar #53

Grass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Tsareena

Galar #54

Grass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wingull

Galar #62

WaterFlying
Egg

Pelipper

Galar #63

WaterFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pelipper

Galar #63

WaterFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pelipper

Galar #63

WaterFlying
Learn as Wingull, then retain through evolution.

Mamoswine

Galar #77

IceGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dwebble

Galar #86

BugRock
Egg

Crustle

Galar #87

BugRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Crustle

Galar #87

BugRock
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Crustle

Galar #87

BugRock
Learn as Dwebble, then retain through evolution.

Krabby

Galar #98

Water
Egg

Kingler

Galar #99

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kingler

Galar #99

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Kingler

Galar #99

Water
Learn as Krabby, then retain through evolution.

Kingler Gigantamax

Galar #99

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kingler Gigantamax

Galar #99

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Kingler Gigantamax

Galar #99

Water
Learn as Krabby, then retain through evolution.

Hitmonlee

Galar #108

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pancham

Galar #111

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pangoro

Galar #112

FightingDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ralts

Galar #120

PsychicFairy
Egg

Kirlia

Galar #121

PsychicFairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Kirlia

Galar #121

PsychicFairy
Learn as Ralts, then retain through evolution.

Gardevoir

Galar #122

PsychicFairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gardevoir

Galar #122

PsychicFairy
Learn as Ralts, then retain through evolution.

Gallade

Galar #123

PsychicFighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gallade

Galar #123

PsychicFighting
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gallade

Galar #123

PsychicFighting
Learn as Ralts, then retain through evolution.

Drifloon

Galar #124

GhostFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Drifblim

Galar #125

GhostFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Seismitoad

Galar #134

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gastly

Galar #141

GhostPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Haunter

Galar #142

GhostPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gengar

Galar #143

GhostPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gengar Gigantamax

Galar #143

GhostPoison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Goldeen

Galar #146

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Seaking

Galar #147

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sizzlipede

Galar #159

FireBug
Egg

Centiskorch

Galar #160

FireBug
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Centiskorch

Galar #160

FireBug
Learn as Sizzlipede, then retain through evolution.

Centiskorch Gigantamax

Galar #160

FireBug
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Centiskorch Gigantamax

Galar #160

FireBug
Learn as Sizzlipede, then retain through evolution.

Timburr

Galar #171

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010182
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-1001054
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark

-

6010025194
Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020148
Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015175
Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015173
Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Dark851001028
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020155
False Surrender

The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.

Dark

-

80-103
Fiery Wrath

The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.

Dark

-

90100101
Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark

-

-1001530
Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010354
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015127
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark

-

--15142
Jaw Lock

This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.

Dark

-

80100103
Lash Out

The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.

Dark

-

75100586
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark

-

-1001046
Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20139
Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Dark

-

8595103
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark

-

701001594
Obstruct

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.

Dark

-

-100101
Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark

-

-1002031
Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010276
Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Dark

-

201001014
Quash

The user suppresses the target and makes its move go last.

Dark

-

-1001528
Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515118
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark

-

701005118
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark

-

-1001028
Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020241
Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025292
Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015103
Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Dark

-

--203
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark

-

-10015141
Wicked Blow

The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.

Dark

-

8010053