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Sirfetch’d

#219 in the Sword and Shield Pokédex • Wild Duck Pokémon

Sword

Only Farfetch’d that have survived many battles can attain this evolution. When this Pokémon’s leek withers, it will retire from combat.

Shield

After deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food.

Pokédexes

Galar #219

Egg Group

FlyingField

Steps to Hatch

5,120

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

177
PokémonRequiresEvolution
Farfetch’d

Farfetch’d

#218

Land three critical hits in a battle

Sirfetch’d

Sirfetch’d

#219

Cursola

Mr. Rime

Sirfetch’d normal sprite

Normal

Shiny Sirfetch’d sprite

Shiny

Sirfetch’d

Wild Duck Pokémon

#219
Fighting

Height

0.8 m

Weight

117 kg

Base XP

177

Abilities

SteadfastScrappy

HP

62

Attack

135

Defense

95

Sp. Atk

68

Sp. Def

82

Speed

65

Total

507

Type Chart

Weaknesses

Takes 2× from

FlyingPsychic

Resistances

Takes 0.5× from

BugRockDark
Class
Description
StartIron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartFury CutterBugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

StartIron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

StartFirst ImpressionBugPhysical9010010

Although this move has great power, it only works the first turn each time the user enters battle.

15Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

20Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

25DetectFightingStatus--5

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

30Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

35DefogFlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

40Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

45Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

50SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

55Leaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

60Final GambitFightingSpecial-1005

The user risks everything to attack its target. The user faints but does damage equal to its HP.

65Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

70Meteor AssaultFightingPhysical1501005

The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.

Class
Description
TM12Solar BladeGrassPhysical12510010

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM30Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM58AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM79RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TR00Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR13Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR50Leaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

TR53Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

TR57Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR66Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR95Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Class
Description
CoachingFightingStatus--10

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Dual WingbeatFlyingPhysical409010

The user slams the target with its wings. The target is hit twice in a row.

Grassy GlideGrassPhysical5510020

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Steadfast

Ability Slot 1

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

Raises Speed one stage upon flinching.

Scrappy

Hidden Ability

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Sirfetchd

Sirfetch’d

#219 in the Sword and Shield Pokédex • Wild Duck Pokémon

Sword

Only Farfetch’d that have survived many battles can attain this evolution. When this Pokémon’s leek withers, it will retire from combat.

Shield

After deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food.

Pokédexes

Galar #219

Egg Group

FlyingField

Steps to Hatch

5,120

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

177
PokémonRequiresEvolution
Farfetch’d

Farfetch’d

#218

Land three critical hits in a battle

Sirfetch’d

Sirfetch’d

#219

Cursola

Mr. Rime

Sirfetch’d normal sprite

Normal

Shiny Sirfetch’d sprite

Shiny

Sirfetch’d

Wild Duck Pokémon

#219
Fighting

Height

0.8 m

Weight

117 kg

Base XP

177

Abilities

SteadfastScrappy

HP

62

Attack

135

Defense

95

Sp. Atk

68

Sp. Def

82

Speed

65

Total

507

Type Chart

Weaknesses

Takes 2× from

FlyingPsychic

Resistances

Takes 0.5× from

BugRockDark
Class
Description
StartIron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

StartSand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartFury CutterBugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

StartIron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

StartFirst ImpressionBugPhysical9010010

Although this move has great power, it only works the first turn each time the user enters battle.

15Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

20Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

25DetectFightingStatus--5

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

30Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

35DefogFlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

40Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

45Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

50SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

55Leaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

60Final GambitFightingSpecial-1005

The user risks everything to attack its target. The user faints but does damage equal to its HP.

65Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

70Meteor AssaultFightingPhysical1501005

The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.

Class
Description
TM12Solar BladeGrassPhysical12510010

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM30Steel WingSteelPhysical709025

The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM42RevengeFightingPhysical6010010

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM58AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM79RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TR00Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR13Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR39SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR50Leaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

TR53Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

TR57Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR66Brave BirdFlyingPhysical12010015

The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR95Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Class
Description
CoachingFightingStatus--10

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Dual WingbeatFlyingPhysical409010

The user slams the target with its wings. The target is hit twice in a row.

Grassy GlideGrassPhysical5510020

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Steadfast

Ability Slot 1

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

Raises Speed one stage upon flinching.

Scrappy

Hidden Ability

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.