Salazzle in Pokémon Sword & Shield
Galar Pokédex #245 • Toxic Lizard Pokémon
Salazzle in the National PokédexPokédex entries
Sword
Only female Salazzle exist. They emit a gas laden with pheromones to captivate male Salandit.
Shield
The winner of competitions between Salazzle is decided by which one has the most male Salandit with it.
Pokémon details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Salazzle in Other Games
National Dex pageMin
Max
HP
68
246
340
Attack
64
119
249
Defense
60
112
240
Sp. Atk
111
204
353
Sp. Def
60
112
240
Speed
117
215
366
Total
480
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #245Isle of Armor #160 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 45 |
| Base Exp. | 168 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Salandit Galar #244 | Level 33, female | ![]() Salazzle Galar #245 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Challenge Road Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Road Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Challenge Beach Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 45-50 | 35% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 45-50 | 35% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 20 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 20, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 20 (common beam) | Max Raid Battle | 45-50 | 10% | Permanent pool 20, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 53 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 53, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 53 (rare beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 53, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 54 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 54, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 54 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 54, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 77 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 77, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 77 (rare beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 77, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 86 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 86, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Challenge Road Wild Pokémon | Special Overworld Encounters | 28 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Road Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Challenge Beach Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 45-50 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 113 (common beam) | Max Raid Battle | 55-60 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 113, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Loop Lagoon Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Potbottom Desert Max Raid Battles — pool 114 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 114, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 18 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 18, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 45-50 | 15% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 45-50 | 15% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 19 (common beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 19, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 20 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 20, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dusty Bowl Max Raid Battles — pool 20 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 20, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 53 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 53, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 53 (rare beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 53, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 77 (rare beam) | Max Raid Battle | 45-50 | 40% | Permanent pool 77, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 77 (rare beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 77, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Fire Lash The user strikes the target with a burning lash. This also lowers the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| Start | Pound The target is physically pounded with a long tail, a foreleg, or the like. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Scratch Hard, pointed, sharp claws rake the target to inflict damage. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | 100 | 20 |
| Start | Ember The target is attacked with small flames. This may also leave the target with a burn. | ![]() | ![]() | 40 | 100 | 25 |
| Start | Smog The target is attacked with a discharge of filthy gases. This may also poison the target. | ![]() | ![]() | 30 | 70 | 20 |
| Start | Poison Gas A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. | ![]() | ![]() | - | 90 | 40 |
| Start | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| Start | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| Start | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. | ![]() | ![]() | - | 100 | 15 |
| Start | Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ![]() | ![]() | 65 | 100 | 20 |
| Start | Endeavor This attack move cuts down the target’s HP to equal the user’s HP. | ![]() | ![]() | - | 100 | 5 |
| Start | Fire Lash The user strikes the target with a burning lash. This also lowers the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| 15 | Poison Fang The user bites the target with toxic fangs. This may also leave the target badly poisoned. | ![]() | ![]() | 50 | 100 | 15 |
| 20 | Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | ![]() | ![]() | - | 100 | 20 |
| 25 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| 30 | Incinerate The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | ![]() | ![]() | 60 | 100 | 15 |
| 37 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| 44 | Dragon Pulse The target is attacked with a shock wave generated by the user’s gaping mouth. | ![]() | ![]() | 85 | 100 | 10 |
| 51 | Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ![]() | ![]() | - | 100 | 20 |
| 58 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ![]() | ![]() | 90 | 100 | 15 |
| 65 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM37 | Beat Up The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | ![]() | ![]() | - | 100 | 10 |
| TM38 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | ![]() | ![]() | - | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM47 | Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| TM73 | Cross Poison A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 |
| TM74 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM78 | Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ![]() | ![]() | 55 | 100 | 15 |
| TM99 | Breaking Swipe The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | ![]() | ![]() | 60 | 100 | 15 |
| TR02 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ![]() | ![]() | 90 | 100 | 15 |
| TR15 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ![]() | ![]() | 110 | 85 | 5 |
| TR18 | Leech Life The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 80 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR22 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR30 | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| TR31 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| TR36 | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ![]() | ![]() | 95 | 90 | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR43 | Overheat The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ![]() | ![]() | 130 | 90 | 5 |
| TR47 | Dragon Claw The user slashes the target with huge sharp claws. | ![]() | ![]() | 80 | 100 | 15 |
| TR51 | Dragon Dance The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | ![]() | ![]() | - | - | 20 |
| TR55 | Flare Blitz The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | ![]() | ![]() | 120 | 100 | 15 |
| TR57 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TR62 | Dragon Pulse The target is attacked with a shock wave generated by the user’s gaping mouth. | ![]() | ![]() | 85 | 100 | 10 |
| TR68 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| TR73 | Gunk Shot The user shoots filthy garbage at the target to attack. This may also poison the target. | ![]() | ![]() | 120 | 80 | 5 |
| TR78 | Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ![]() | ![]() | 95 | 100 | 10 |
| TR81 | Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ![]() | ![]() | 95 | 100 | 15 |
| TR91 | Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ![]() | ![]() | - | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Corrosive Gas The user surrounds everything around it with highly acidic gas and melts away items they hold. | ![]() | ![]() | - | 100 | 40 |
| Scale Shot The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. | ![]() | ![]() | 25 | 90 | 20 |
| Skitter Smack The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | ![]() | ![]() | 70 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 90 | 10 |
| Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 120 | 90 | 10 |
| Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. Learn as Salandit, then retain through evolution. | ![]() | ![]() | 120 | 90 | 10 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Covet The user endearingly approaches the target, then steals the target’s held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 25 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 90 | 10 |
| Fake Out This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 10 |
| Fake Out This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 40 | 100 | 10 |
| Fake Out This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. Learn as Salandit, then retain through evolution. | ![]() | ![]() | 40 | 100 | 10 |
| Flame Charge Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 100 | 20 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 20 | 100 | 10 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Learn as Salandit, then retain through evolution. | ![]() | ![]() | 20 | 100 | 10 |
| Sand Attack Sand is hurled in the target’s face, reducing the target’s accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Sand Attack Sand is hurled in the target’s face, reducing the target’s accuracy. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 15 |
| Sand Attack Sand is hurled in the target’s face, reducing the target’s accuracy. Learn as Salandit, then retain through evolution. | ![]() | ![]() | - | 100 | 15 |
Corrosion
Ability Slot 1
The Pokémon can poison the target even if it’s a Steel or Poison type.
This Pokémon can inflict poison on Poison and Steel Pokémon.
Oblivious(Hidden Ability)
The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.























































