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Stufful

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Stufful in Pokémon Sword & Shield

Galar Pokédex #94 • Flailing Pokémon

Stufful in the National Pokédex
Stufful sprite

Normal

Shiny Stufful sprite

Shiny

Pokédex entries

Sword

Its fluffy fur is a delight to pet, but carelessly reaching out to touch this Pokémon could result in painful retaliation.

Shield

The way it protects itself by flailing its arms may be an adorable sight, but stay well away. This is flailing that can snap thick tree trunks.

Pokémon details

Types

NormalFighting

Category

Flailing Pokémon

Height

0.5 m (1'08")

Weight

6.8 kg (15 lbs)

National Pokédex

#0759

Pokédex

Galar #94

Stufful in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

75

139

273

Defense

50

94

218

Sp. Atk

45

85

207

Sp. Def

50

94

218

Speed

50

94

218

Total

340

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Stufful, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #94
EV yield
1 Atk
Catch rate
140
Base Exp.
68

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Stufful

Stufful

Galar #94

Level 27

Bewear

Bewear

Galar #95

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Route 5

Wild Pokémon

Overworld19-2135%

-

Bridge Field

Wild Pokémon

Overworld27-2930%

Before the Darkest Day and Eternatus battle, Raining

Bridge Field

Wild Pokémon

Overworld6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Bridge Field

Wild Pokémon

Overworld27-2935%

Before the Darkest Day and Eternatus battle, Thunderstorm

Bridge Field

Wild Pokémon

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Bridge Field

Wild Pokémon

Overworld27-295%

Before the Darkest Day and Eternatus battle, Snowing

Bridge Field

Wild Pokémon

Overworld605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Bridge Field

Wild Pokémon

Overworld27-2910%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Bridge Field

Wild Pokémon

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Bridge Field

Wild Pokémon

Overworld605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Dappled Grove

Wild Pokémon

Random in Grass11-1540%

Before the Darkest Day and Eternatus battle, Overcast

Dappled Grove

Wild Pokémon

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

Overworld10-1550%

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

Overworld10-1550%

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

Overworld10-1535%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

Overworld10-1525%

Before the Darkest Day and Eternatus battle, Thunderstorm

East Lake Axewell

Wild Pokémon

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Thunderstorm

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

East Lake Axewell

Wild Pokémon

Overworld10-1525%

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

Overworld10-1525%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Overworld10-1510%

Before the Darkest Day and Eternatus battle, Intense Sun

East Lake Axewell

Wild Pokémon

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Intense Sun

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

East Lake Axewell

Wild Pokémon

Overworld10-1510%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Seat

Wild Pokémon

Overworld33-385%

Before the Darkest Day and Eternatus battle, Normal Weather

Giant's Seat

Wild Pokémon

Overworld605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Giant's Seat

Wild Pokémon

Overworld33-385%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Giant's Seat

Wild Pokémon

Overworld605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Hammerlocke Hills

Wild Pokémon

Overworld29-3129%

Before the Darkest Day and Eternatus battle, Normal Weather

Hammerlocke Hills

Wild Pokémon

Overworld6029%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Hammerlocke Hills

Wild Pokémon

Overworld29-3145%

Before the Darkest Day and Eternatus battle, Overcast

Hammerlocke Hills

Wild Pokémon

Overworld6045%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

Random in Grass14-1630%

Before the Darkest Day and Eternatus battle, Normal Weather

North Lake Miloch

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

North Lake Miloch

Wild Pokémon

Random in Grass14-1620%

Before the Darkest Day and Eternatus battle, Overcast

North Lake Miloch

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

Random in Grass14-1610%

Before the Darkest Day and Eternatus battle, Raining

North Lake Miloch

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

North Lake Miloch

Wild Pokémon

Random in Grass14-1610%

Before the Darkest Day and Eternatus battle, Thunderstorm

North Lake Miloch

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

North Lake Miloch

Wild Pokémon

Random in Grass14-1610%

Before the Darkest Day and Eternatus battle, Snowing

North Lake Miloch

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

North Lake Miloch

Wild Pokémon

Random in Grass14-1610%

Before the Darkest Day and Eternatus battle, Intense Sun

North Lake Miloch

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

North Lake Miloch

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Dusty Bowl

Max Raid Battles — pool 10 (common beam)

Max Raid Battle15-2035%

Permanent pool 10, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 10 (common beam)

Max Raid Battle15-2035%

Permanent pool 10, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 10 (common beam)

Max Raid Battle25-3020%

Permanent pool 10, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 10 (common beam)

Max Raid Battle25-3020%

Permanent pool 10, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 39 (common beam)

Max Raid Battle25-3020%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 39 (common beam)

Max Raid Battle25-3020%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 39 (common beam)

Max Raid Battle35-4040%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 39 (common beam)

Max Raid Battle35-4040%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle15-2010%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle15-2010%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle15-2010%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle25-3030%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle25-3030%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle25-3030%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Route 5

Wild Pokémon

Overworld19-2135%

-

Bridge Field

Wild Pokémon

Overworld27-2930%

Before the Darkest Day and Eternatus battle, Raining

Bridge Field

Wild Pokémon

Overworld6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Bridge Field

Wild Pokémon

Overworld27-2935%

Before the Darkest Day and Eternatus battle, Thunderstorm

Bridge Field

Wild Pokémon

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Bridge Field

Wild Pokémon

Overworld27-295%

Before the Darkest Day and Eternatus battle, Snowing

Bridge Field

Wild Pokémon

Overworld605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Bridge Field

Wild Pokémon

Overworld27-2910%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Bridge Field

Wild Pokémon

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Bridge Field

Wild Pokémon

Overworld605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Dappled Grove

Wild Pokémon

Random in Grass11-1540%

Before the Darkest Day and Eternatus battle, Overcast

Dappled Grove

Wild Pokémon

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

Overworld10-1550%

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

Overworld10-1550%

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

Overworld10-1535%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

Overworld10-1525%

Before the Darkest Day and Eternatus battle, Thunderstorm

East Lake Axewell

Wild Pokémon

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Thunderstorm

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

East Lake Axewell

Wild Pokémon

Overworld10-1525%

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

Overworld10-1525%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Overworld10-1510%

Before the Darkest Day and Eternatus battle, Intense Sun

East Lake Axewell

Wild Pokémon

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Intense Sun

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

East Lake Axewell

Wild Pokémon

Overworld10-1510%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Random in Grass8-125%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

East Lake Axewell

Wild Pokémon

Random in Grass605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Giant's Seat

Wild Pokémon

Overworld33-385%

Before the Darkest Day and Eternatus battle, Normal Weather

Giant's Seat

Wild Pokémon

Overworld605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Giant's Seat

Wild Pokémon

Overworld33-385%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Giant's Seat

Wild Pokémon

Overworld605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Hammerlocke Hills

Wild Pokémon

Overworld29-3129%

Before the Darkest Day and Eternatus battle, Normal Weather

Hammerlocke Hills

Wild Pokémon

Overworld6029%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Hammerlocke Hills

Wild Pokémon

Overworld29-3145%

Before the Darkest Day and Eternatus battle, Overcast

Hammerlocke Hills

Wild Pokémon

Overworld6045%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

Random in Grass14-1630%

Before the Darkest Day and Eternatus battle, Normal Weather

North Lake Miloch

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

North Lake Miloch

Wild Pokémon

Random in Grass14-1620%

Before the Darkest Day and Eternatus battle, Overcast

North Lake Miloch

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

Random in Grass14-1610%

Before the Darkest Day and Eternatus battle, Raining

North Lake Miloch

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

North Lake Miloch

Wild Pokémon

Random in Grass14-1610%

Before the Darkest Day and Eternatus battle, Thunderstorm

North Lake Miloch

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

North Lake Miloch

Wild Pokémon

Random in Grass14-1610%

Before the Darkest Day and Eternatus battle, Snowing

North Lake Miloch

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

North Lake Miloch

Wild Pokémon

Random in Grass14-1610%

Before the Darkest Day and Eternatus battle, Intense Sun

North Lake Miloch

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

North Lake Miloch

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Dusty Bowl

Max Raid Battles — pool 10 (common beam)

Max Raid Battle15-2035%

Permanent pool 10, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 10 (common beam)

Max Raid Battle15-2035%

Permanent pool 10, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 39 (common beam)

Max Raid Battle25-3020%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 39 (common beam)

Max Raid Battle25-3020%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 39 (common beam)

Max Raid Battle35-4040%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 39 (common beam)

Max Raid Battle35-4040%

Permanent pool 39, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle15-2010%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle15-2010%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle15-2010%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle25-3030%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

North Lake Miloch

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle25-3030%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 48 (rare beam)

Max Raid Battle25-3030%

Permanent pool 48, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 81 (rare beam)

Max Raid Battle15-2020%

Permanent pool 81, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 81 (rare beam)

Max Raid Battle25-3030%

Permanent pool 81, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
4Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.

Fairy-10030
8Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
12Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
16Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
20Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
24Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
28Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
32Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Fighting1009010
36Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
40Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
44Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
48Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM00Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
TM01Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
TM04Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
TM05Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM29Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fairy-10020
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM75Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM97Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR00Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR48Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TR64Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Moves this Pokémon can learn from move tutors in this game.
Class
Coaching

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Fighting--10

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying60-20
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal158520
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dragon409015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting15010020
Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Role Play

The user mimics the target completely, copying the target’s Ability.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic--10
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock--10

Ability options available to this Pokémon in this game.

Fluffy

Ability Slot 1

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

Damage from contact moves is halved. Damage from Fire moves is doubled.

Klutz

Ability Slot 2

The Pokémon can’t use any held items.

Prevents the Pokémon from using its held item in battle.

Cute Charm(Hidden Ability)

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

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