SwSh / Moves

Hammer Arm

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Hammer Arm in Pokémon Sword & Shield

Fighting-type physical move in Pokémon Sword and Shield.

Move text

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Move details

Introduced

Generation IV

Power

100

Accuracy

90

PP

10

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Grookey

Galar #1

Grass
Egg

Thwackey

Galar #2

Grass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Thwackey

Galar #2

Grass
Learn as Grookey, then retain through evolution.

Rillaboom

Galar #3

Grass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rillaboom

Galar #3

Grass
Learn as Grookey, then retain through evolution.

Rillaboom Gigantamax

Galar #3

Grass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rillaboom Gigantamax

Galar #3

Grass
Learn as Grookey, then retain through evolution.

Krabby

Galar #98

Water
Egg

Darumaka

Galar #367

Fire
Egg

Darumaka Galar

Galar #367

Ice
Egg

Darmanitan Galar Standard

Galar #368

Ice
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Darmanitan Galar Standard

Galar #368

Ice
Learn as Darumaka Galar, then retain through evolution.

Darmanitan Galar Zen

Galar #368

IceFire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Lickitung

Armor #54

Normal
Egg

Lickilicky

Armor #55

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lickilicky

Armor #55

Normal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Lickilicky

Armor #55

Normal
Learn as Lickitung, then retain through evolution.

Miltank

Armor #117

Normal
Egg

Whismur

Armor #148

Normal
Egg

Loudred

Armor #149

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Loudred

Armor #149

Normal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Loudred

Armor #149

Normal
Learn as Whismur, then retain through evolution.

Exploud

Armor #150

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Exploud

Armor #150

Normal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Exploud

Armor #150

Normal
Learn as Whismur, then retain through evolution.

Kangaskhan

Armor #172

Normal
Egg

Elekid

Crown #15

Electric
Egg

Electabuzz

Crown #16

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electabuzz

Crown #16

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Electabuzz

Crown #16

Electric
Learn as Elekid, then retain through evolution.

Electivire

Crown #17

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electivire

Crown #17

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Electivire

Crown #17

Electric
Learn as Elekid, then retain through evolution.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting

-

15100203
Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-2038
Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010114
Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015264
Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20100
Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting

-

60901014
Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting120100593
Coaching

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Fighting

-

--1058
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting

-

-10020186
Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting

-

10080521
Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting

-

--5127
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting

-

301003067
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010173
Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting

-

100505110
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting

-

-100519
Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Fighting

-

10095101
Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705193
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting

-

15010020155
Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting

-

601001010
High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting

-

130901019
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020129
Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting651002082
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting

-

401003010
Mat Block

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Fighting

-

--101
Meteor Assault

The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.

Fighting

-

15010051
No Retreat

This move raises all the user’s stats but prevents the user from switching out or fleeing.

Fighting

-

--51
Octolock

The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.

Fighting

-

-100151
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting

-

4010020155
Quick Guard

The user protects itself and its allies from priority moves.

Fighting

-

--1558
Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010119
Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015153
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting

-

4010015344
Sacred Sword

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Fighting

-

901001513
Secret Sword

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Fighting

-

85100102
Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting

-

-10020112
Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Fighting

-

60100104
Submission

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Fighting

-

80802066
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005168
Thunderous Kick

The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat.

Fighting

-

90100101
Triple Kick

A consecutive three-kick attack that becomes more powerful with each successful hit.

Fighting

-

1090102
Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting

-

401003021
Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting

-

70-1012