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Double Kick

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Double Kick in Pokémon Sword & Shield

Fighting-type physical move in Pokémon Sword and Shield.

Move text

The target is quickly kicked twice in succession using both feet.

Move details

Introduced

Generation I

Power

30

Accuracy

100

PP

30

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Growlithe

Galar #70

Fire
Egg

Arcanine

Galar #71

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Arcanine

Galar #71

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Arcanine

Galar #71

Fire
Learn as Growlithe, then retain through evolution.

Wooper

Galar #100

WaterGround
Egg

Quagsire

Galar #101

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Quagsire

Galar #101

WaterGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Quagsire

Galar #101

WaterGround
Learn as Wooper, then retain through evolution.

Pikachu

Galar #194

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pikachu Gigantamax

Galar #194

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Raichu

Galar #195

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Eevee

Galar #196

Normal
Egg

Eevee Gigantamax

Galar #196

Normal
Egg

Vaporeon

Galar #197

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Vaporeon

Galar #197

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Vaporeon

Galar #197

Water
Learn as Eevee, then retain through evolution.

Flareon

Galar #199

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flareon

Galar #199

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Flareon

Galar #199

Fire
Learn as Eevee, then retain through evolution.

Espeon

Galar #200

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Espeon

Galar #200

Psychic
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Espeon

Galar #200

Psychic
Learn as Eevee, then retain through evolution.

Umbreon

Galar #201

Dark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Umbreon

Galar #201

Dark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Umbreon

Galar #201

Dark
Learn as Eevee, then retain through evolution.

Leafeon

Galar #202

Grass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Leafeon

Galar #202

Grass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Leafeon

Galar #202

Grass
Learn as Eevee, then retain through evolution.

Glaceon

Galar #203

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Glaceon

Galar #203

Ice
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Glaceon

Galar #203

Ice
Learn as Eevee, then retain through evolution.

Sylveon

Galar #204

Fairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sylveon

Galar #204

Fairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Sylveon

Galar #204

Fairy
Learn as Eevee, then retain through evolution.

Ponyta

Galar #333

Fire
Egg

Ponyta Galar

Galar #333

Psychic
Egg

Rapidash

Galar #334

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rapidash

Galar #334

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rapidash

Galar #334

Fire
Learn as Ponyta, then retain through evolution.

Rapidash Galar

Galar #334

PsychicFairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rapidash Galar

Galar #334

PsychicFairy
Learn as Ponyta Galar, then retain through evolution.

Shinx

Armor #25

Electric
Egg

Luxio

Armor #26

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Luxio

Armor #26

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Luxio

Armor #26

Electric
Learn as Shinx, then retain through evolution.

Luxray

Armor #27

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Luxray

Armor #27

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Luxray

Armor #27

Electric
Learn as Shinx, then retain through evolution.

Cubone

Armor #170

Ground
Egg

Marowak

Armor #171

Ground
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Marowak

Armor #171

Ground
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Marowak

Armor #171

Ground
Learn as Cubone, then retain through evolution.

Marowak Alola

Armor #171

FireGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Marowak Alola

Armor #171

FireGhost
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Treecko

Nat. #252

Grass
Egg

Grovyle

Nat. #253

Grass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Grovyle

Nat. #253

Grass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Grovyle

Nat. #253

Grass
Learn as Treecko, then retain through evolution.

Sceptile

Nat. #254

Grass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sceptile

Nat. #254

Grass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting

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15100203
Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-2038
Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010114
Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015264
Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20100
Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting

-

60901014
Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting120100593
Coaching

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Fighting

-

--1058
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting

-

-10020186
Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting

-

10080521
Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting

-

--5127
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010173
Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting

-

100505110
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting

-

-100519
Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Fighting

-

10095101
Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705193
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting

-

15010020155
Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting

-

601001010
Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Fighting

-

100901059
High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting

-

130901019
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020129
Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting651002082
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting

-

401003010
Mat Block

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Fighting

-

--101
Meteor Assault

The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.

Fighting

-

15010051
No Retreat

This move raises all the user’s stats but prevents the user from switching out or fleeing.

Fighting

-

--51
Octolock

The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.

Fighting

-

-100151
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting

-

4010020155
Quick Guard

The user protects itself and its allies from priority moves.

Fighting

-

--1558
Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010119
Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015153
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting

-

4010015344
Sacred Sword

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Fighting

-

901001513
Secret Sword

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Fighting

-

85100102
Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting

-

-10020112
Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Fighting

-

60100104
Submission

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Fighting

-

80802066
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005168
Thunderous Kick

The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat.

Fighting

-

90100101
Triple Kick

A consecutive three-kick attack that becomes more powerful with each successful hit.

Fighting

-

1090102
Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting

-

401003021
Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting

-

70-1012