| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM10 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. |  |  | 60 | - | 20 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |  |  | 120 | 100 | 10 |
| TM12 | Solar Blade In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |  |  | 125 | 100 | 10 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. |  |  | - | - | 30 |
| TM18 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |  |  | - | - | 20 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. |  |  | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |  |  | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |  |  | 75 | 100 | 10 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |  |  | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. |  |  | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. |  |  | 60 | - | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. |  |  | - | - | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. |  |  | 60 | 100 | 10 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |  |  | 75 | 100 | 15 |
| TM52 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |  |  | 85 | 85 | 5 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |  |  | 60 | 100 | 15 |
| TM79 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |  |  | 70 | 100 | 5 |
| TM94 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |  |  | 40 | 100 | 40 |
| TM95 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |  |  | 75 | 95 | 15 |
| TM96 | Smart Strike The user stabs the target with a sharp horn. This attack never misses. |  |  | 70 | - | 10 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |  |  | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |  |  | - | - | 10 |
| TR21 | Reversal An all-out attack that becomes more powerful the less HP the user has. |  |  | - | 100 | 15 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TR28 | Megahorn Using its tough and impressive horn, the user rams into the target with no letup. |  |  | 120 | 85 | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. |  |  | - | 100 | 20 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |  |  | 120 | 100 | 5 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |  |  | - | - | 20 |
| TR50 | Leaf Blade The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |  |  | 90 | 100 | 15 |
| TR53 | Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |  |  | 120 | 100 | 5 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. |  |  | 80 | 100 | 15 |
| TR60 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |  |  | 80 | 100 | 15 |
| TR64 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |  |  | 120 | 70 | 5 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |  |  | 90 | 100 | 10 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |  |  | 80 | 90 | 15 |
| TR71 | Leaf Storm The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |  |  | 130 | 90 | 5 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. |  |  | 100 | 80 | 5 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |  |  | - | 100 | 20 |
| TR85 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. |  |  | - | - | 30 |