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Virizion

#640 in the X and Y Pokédex • Grassland Pokémon

Pokémon X

Its head sprouts horns as sharp as blades. Using whirlwind-like movements, it confounds and swiftly cuts opponents.

Pokémon Y

Legends say this Pokémon confounded opponents with its swift movements.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

20,480

Effort Values Yielded

3 SpD

Gender Ratio

Genderless

Capture Rate

3

Base Experience

261
Virizion

Virizion

#640

No evolutions

Terrakion

Tornadus Incarnate

Virizion normal sprite

Normal

Shiny Virizion sprite

Shiny

Virizion

Grassland Pokémon

#640
GrassFighting

Height

2 m

Weight

200 kg

Base XP

261

Abilities

Justified

HP

91

Attack

90

Defense

72

Sp. Atk

90

Sp. Def

129

Speed

108

Total

580

Type Chart

Weaknesses

Takes 4× from

Flying

Takes 2× from

FireIcePoisonPsychicFairy

Resistances

Takes 0.5× from

WaterElectricGrassGroundRockDark
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartLeaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

StartClose CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

StartQuick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

StartWork UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

7Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

13Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

19Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

25Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

31RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

37Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

42Sacred SwordFightingPhysical9010015

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

49Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

55Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

61Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

67Leaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

73Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM71Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM96Nature PowerNormalStatus--20

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Justified

Ability Slot 1

Boosts the Attack stat when it’s hit by a Dark-type move.

Raises Attack one stage upon taking damage from a Dark move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Virizion

Virizion

#640 in the X and Y Pokédex • Grassland Pokémon

Pokémon X

Its head sprouts horns as sharp as blades. Using whirlwind-like movements, it confounds and swiftly cuts opponents.

Pokémon Y

Legends say this Pokémon confounded opponents with its swift movements.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

20,480

Effort Values Yielded

3 SpD

Gender Ratio

Genderless

Capture Rate

3

Base Experience

261
Virizion

Virizion

#640

No evolutions

Terrakion

Tornadus Incarnate

Virizion normal sprite

Normal

Shiny Virizion sprite

Shiny

Virizion

Grassland Pokémon

#640
GrassFighting

Height

2 m

Weight

200 kg

Base XP

261

Abilities

Justified

HP

91

Attack

90

Defense

72

Sp. Atk

90

Sp. Def

129

Speed

108

Total

580

Type Chart

Weaknesses

Takes 4× from

Flying

Takes 2× from

FireIcePoisonPsychicFairy

Resistances

Takes 0.5× from

WaterElectricGrassGroundRockDark
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

StartLeaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

StartClose CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

StartQuick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

StartWork UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

7Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

13Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

19Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

25Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

31RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

37Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

42Sacred SwordFightingPhysical9010015

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

49Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

55Quick GuardFightingStatus--15

The user protects itself and its allies from priority moves.

61Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

67Leaf BladeGrassPhysical9010015

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

73Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM71Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM96Nature PowerNormalStatus--20

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Justified

Ability Slot 1

Boosts the Attack stat when it’s hit by a Dark-type move.

Raises Attack one stage upon taking damage from a Dark move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.