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Calyrex Ice

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Calyrex Ice in Pokémon Sword & Shield

Crown Tundra Pokédex #210 • King Pokémon

Calyrex Ice in the National Pokédex

Pokédex entries

Sword

Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore.

Shield

Calyrex is known in legend as a king that ruled over Galar in ancient times. It has the power to cause hearts to mend and plants to spring forth.

Pokémon details

Types

PsychicIce

Category

King Pokémon

Abilities

Height

2.4 m (7'10")

Weight

809.1 kg (1,783.8 lbs)

National Pokédex

#0898

Pokédex

Crown #210

Calyrex Ice in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

165

301

471

Defense

150

274

438

Sp. Atk

85

157

295

Sp. Def

130

238

394

Speed

50

94

218

Total

680

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Calyrex Ice, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Crown Tundra #210
EV yield
3 Atk
Catch rate
3
Base Exp.
340

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
Cannot breed

Evolution requirements shown in a compact table or chain view.
Calyrex

Calyrex

Crown #210

No evolutions

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Crown Shrine

Fused catch reference

Fused catch reference80-

Choose the Iceroot Carrot, complete the Reins of Unity story and become Champion; fused Ice Rider catch; separating also yields Glastrier, not a second independent wild catch, The Crown Tundra Expansion Pass required

Sword
LocationMethodLevelChanceConditions

Crown Shrine

Fused catch reference

Fused catch reference80-

Choose the Iceroot Carrot, complete the Reins of Unity story and become Champion; fused Ice Rider catch; separating also yields Glastrier, not a second independent wild catch, The Crown Tundra Expansion Pass required

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartSwords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
StartStomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020
StartDouble Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartTake Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
StartThrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010
StartDouble-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

Normal-10030
StartMist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
StartMega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
StartGrowth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
StartConfusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025
StartTorment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
StartTaunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
StartIron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
StartAvalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
StartIcicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice859010
StartGlacial Lance

The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.

Ice1301005
8Life Dew

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.

Water--10
16Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
24Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
32Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
40Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
48Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
56Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
64Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
72Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic--10
80Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
88Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM02Pay Day

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Normal4010020
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM10Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM12Solar Blade

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

Grass12510010
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM26Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM41Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
TM44Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM50Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM51Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM60Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
TM61Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
TM62Speed Swap

The user exchanges Speed stats with the target.

Psychic--10
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM70Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM71Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10
TM72Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM85Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM87Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010
TM88Grassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Grass--10
TM91Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TM96Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-10
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR00Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR14Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TR19Tri Attack

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Normal8010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR24Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
TR25Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR28Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
TR29Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TR30Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TR32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
TR34Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR40Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR53Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
TR59Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
TR65Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR71Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR79Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel-10010
TR82Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010
TR83Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
TR94High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510
TR95Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015
TR96Pollen Puff

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

Bug9010015
TR99Body Press

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Fighting8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Expanding Force

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Psychic8010010
Lash Out

The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.

Dark751005

Ability options available to this Pokémon in this game.

As One

Ability Slot 1

This Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.

Combines Unnerve with Chilling Neigh.

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