Stats
Min
Max
HP
100
310
404
Attack
165
301
471
Defense
150
274
438
Sp. Atk
85
157
295
Sp. Def
130
238
394
Speed
50
94
218
Total
680
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Family
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | Normal | Physical | 40 | 100 | 35 | Pounds with fore legs or tail. |
| Start | Swords Dance | Normal | Status | - | - | 20 | A dance that in creases ATTACK. |
| Start | Stomp | Normal | Physical | 65 | 100 | 20 | An attack that may cause flinching. |
| Start | Double Kick | Fighting | Physical | 30 | 100 | 30 | A double kicking attack. |
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| Start | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| Start | Thrash | Normal | Physical | 120 | 100 | 10 | Works 2-3 turns and confuses user. |
| Start | Double-Edge | Normal | Physical | 120 | 100 | 15 | A tackle that also hurts the user. |
| Start | Tail Whip | Normal | Status | - | 100 | 30 | Lowers the foe's DEFENSE. |
| Start | Mist | Ice | Status | - | - | 30 | Prevents stat reduction. |
| Start | Mega Drain | Grass | Special | 40 | 100 | 15 | Steals 1/2 of the damage inflicted. |
| Start | Growth | Normal | Status | - | - | 20 | Raises the SPCL. ATK rating. |
| Start | Confusion | Psychic | Special | 50 | 100 | 25 | An attack that may cause confusion. |
| Start | Torment | Dark | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| Start | Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| Start | Iron Defense | Steel | Status | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. |
| Start | Avalanche | Ice | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| Start | Icicle Crash | Ice | Physical | 85 | 90 | 10 | The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. |
| Start | Glacial Lance | Ice | Physical | 130 | 100 | 5 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. |
| 8 | Life Dew | Water | Status | - | - | 10 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
| 16 | Giga Drain | Grass | Special | 75 | 100 | 10 | Steals 1/2 of the damage inflicted. |
| 24 | Psyshock | Psychic | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| 32 | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| 40 | Aromatherapy | Grass | Status | - | - | 5 | Heals all status problems with a soothing scent. |
| 48 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| 56 | Psychic | Psychic | Special | 90 | 100 | 10 | An attack that may lower SPCL.DEF. |
| 64 | Leech Seed | Grass | Status | - | 90 | 10 | Steals HP from the foe on every turn. |
| 72 | Heal Pulse | Psychic | Status | - | - | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
| 80 | Solar Beam | Grass | Special | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 88 | Future Sight | Psychic | Special | 120 | 100 | 10 | An attack that hits on 3rd turn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Pay Day | Normal | Physical | 40 | 100 | 20 | Throws coins. Gets them back later. |
| 0 | Body Slam | Normal | Physical | 85 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Ice Beam | Ice | Special | 90 | 100 | 10 | An attack that may freeze the foe. |
| 0 | Blizzard | Ice | Special | 110 | 70 | 5 | An attack that may freeze the foe. |
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Agility | Psychic | Status | - | - | 30 | Sharply increases the user's SPEED. |
| 0 | Light Screen | Psychic | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 0 | Reflect | Psychic | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 0 | Metronome | Normal | Status | - | - | 10 | Randomly uses any POKéMON move. |
| 0 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Tri Attack | Normal | Special | 80 | 100 | 10 | Fires three kinds of beams at once. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Snore | Normal | Special | 50 | 100 | 15 | An attack useable only while asleep. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Scary Face | Normal | Status | - | 100 | 10 | Sharply reduces the foe's SPEED. |
| 0 | Icy Wind | Ice | Special | 55 | 95 | 15 | An icy attack that lowers SPEED. |
| 0 | Outrage | Dragon | Physical | 120 | 100 | 10 | Works 2-3 turns and confuses user. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Safeguard | Normal | Status | - | - | 25 | Prevents all status problems. |
| 0 | Megahorn | Bug | Physical | 120 | 85 | 10 | A powerful charge attack. |
| 0 | Baton Pass | Normal | Status | - | - | 40 | Switches while keeping effects. |
| 0 | Encore | Normal | Status | - | 100 | 5 | Makes the foe re peat 2-6 times. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Crunch | Dark | Physical | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Uproar | Normal | Special | 90 | 100 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. |
| 0 | Hail | Ice | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Trick | Psychic | Status | - | 100 | 10 | Tricks the foe into trading held items. |
| 0 | Superpower | Fighting | Physical | 120 | 100 | 5 | Boosts strength sharply, but lowers abilities. |
| 0 | Skill Swap | Psychic | Status | - | - | 10 | The user swaps special abilities with the target. |
| 0 | Imprison | Psychic | Status | - | - | 10 | Prevents foes from using moves known by the user. |
| 0 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | Shoots 2 to 5 seeds in a row to strike the foe. |
| 0 | Icicle Spear | Ice | Physical | 25 | 100 | 30 | Attacks the foe by firing 2 to 5 icicles in a row. |
| 0 | Mud Shot | Ground | Special | 55 | 95 | 15 | Hurls mud at the foe and reduces SPEED. |
| 0 | Magical Leaf | Grass | Special | 60 | - | 20 | Attacks with a strange leaf that cannot be evaded. |
| 0 | Calm Mind | Psychic | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| 0 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. |
| 0 | Payback | Dark | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| 0 | Assurance | Dark | Physical | 60 | 100 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 0 | Power Swap | Psychic | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| 0 | Guard Swap | Psychic | Status | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| 0 | Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 0 | Trick Room | Psychic | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| 0 | Leaf Storm | Grass | Special | 130 | 90 | 5 | A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| 0 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 0 | Wonder Room | Psychic | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| 0 | Magic Room | Psychic | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| 0 | Heavy Slam | Steel | Physical | - | 100 | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. |
| 0 | Ally Switch | Psychic | Status | - | - | 15 | The user teleports using a strange power and switches its place with one of its allies. |
| 0 | Bulldoze | Ground | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| 0 | Snarl | Dark | Special | 55 | 95 | 15 | The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. |
| 0 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
| 0 | Grassy Terrain | Grass | Status | - | - | 10 | The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
| 0 | High Horsepower | Ground | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. |
| 0 | Solar Blade | Grass | Physical | 125 | 100 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |
| 0 | Throat Chop | Dark | Physical | 80 | 100 | 15 | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| 0 | Pollen Puff | Bug | Special | 90 | 100 | 15 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| 0 | Psychic Terrain | Psychic | Status | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| 0 | Speed Swap | Psychic | Status | - | - | 10 | The user exchanges Speed stats with the target. |
| 0 | Smart Strike | Steel | Physical | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| 0 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
| 0 | Body Press | Fighting | Physical | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
| 0 | Psybeam | Psychic | Special | 65 | 100 | 20 | An attack that may confuse the foe. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 | |
| 0 | Snowscape | Ice | Status | 0 | - | 10 | |
| 0 | Trailblaze | Grass | Physical | 50 | 100 | 20 |























Physical
Status
Special



