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Quagsire

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Quagsire in Pokémon Sword & Shield

Galar Pokédex #101 • Water Fish Pokémon

Quagsire in the National Pokédex
Quagsire sprite

Normal

Shiny Quagsire sprite

Shiny

Pokédex entries

Sword

It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.

Shield

Its body is always slimy. It often bangs its head on the river bottom as it swims but seems not to care.

Pokémon details

Types

WaterGround

Category

Water Fish Pokémon

Height

1.4 m (4'07")

Weight

75 kg (165.3 lbs)

National Pokédex

#0195

Pokédex

Galar #101

Quagsire in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

85

157

295

Defense

85

157

295

Sp. Atk

65

121

251

Sp. Def

65

121

251

Speed

35

67

185

Total

430

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Quagsire, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #101Isle of Armor #59
EV yield
2 HP
Catch rate
90
Base Exp.
151

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wooper

Wooper

Galar #100

Level 20

Quagsire

Quagsire

Galar #101

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Giant's Cap

Main Area

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Raining

Giant's Cap

Main Area

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Giant's Cap

Main Area

Overworld28-3040%

Before the Darkest Day and Eternatus battle, Thunderstorm

Giant's Cap

Main Area

Overworld6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Giant's Seat

Wild Pokémon

Random in Grass30-3550%

Before the Darkest Day and Eternatus battle, Raining

Giant's Seat

Wild Pokémon

Random in Grass6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Lake of Outrage

Wild Pokémon

Random in Grass50-5213%

Before the Darkest Day and Eternatus battle, Raining

Lake of Outrage

Wild Pokémon

Random in Grass6013%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Normal Weather

West Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

West Lake Axewell

Wild Pokémon

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Overcast

West Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

West Lake Axewell

Wild Pokémon

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Raining

West Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Thunderstorm

West Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

West Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters20-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters20-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters20-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters20-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters20-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Courageous Cavern

Max Raid Battles — pool 133 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 133, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 133 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 133, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 133 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 133, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle25-3020%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle25-3020%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle25-3020%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle35-4040%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle35-4040%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle35-4040%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle45-5040%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle45-5040%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle55-6035%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle55-6035%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle35-4020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle35-4020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle45-5020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle45-5020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle55-6010%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle55-6010%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 93 (rare beam)

Max Raid Battle25-3020%

Permanent pool 93, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 93 (rare beam)

Max Raid Battle35-4040%

Permanent pool 93, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Giant's Cap

Main Area

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Raining

Giant's Cap

Main Area

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Giant's Cap

Main Area

Overworld28-3040%

Before the Darkest Day and Eternatus battle, Thunderstorm

Giant's Cap

Main Area

Overworld6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Giant's Seat

Wild Pokémon

Random in Grass30-3550%

Before the Darkest Day and Eternatus battle, Raining

Giant's Seat

Wild Pokémon

Random in Grass6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Lake of Outrage

Wild Pokémon

Random in Grass50-5213%

Before the Darkest Day and Eternatus battle, Raining

Lake of Outrage

Wild Pokémon

Random in Grass6013%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Normal Weather

West Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

West Lake Axewell

Wild Pokémon

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Overcast

West Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

West Lake Axewell

Wild Pokémon

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Raining

West Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

Special Overworld Encounters15-

Before the Darkest Day and Eternatus battle, Thunderstorm

West Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

West Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters20-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters20-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters20-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters20-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters20-

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Soothing Wetlands

Wild Pokémon

Special Overworld Encounters60-

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Courageous Cavern

Max Raid Battles — pool 133 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 133, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 133 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 133, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 133 (common beam)

Max Raid Battle45-5015%

The Isle of Armor Expansion Pass required, Permanent pool 133, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle35-4015%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle25-3020%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle25-3020%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle25-3020%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Bridge Field

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle35-4040%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle35-4040%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 52 (rare beam)

Max Raid Battle35-4040%

Permanent pool 52, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle45-5040%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle45-5040%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle55-6035%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 75 (rare beam)

Max Raid Battle55-6035%

Permanent pool 75, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle35-4020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle35-4020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle45-5020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle45-5020%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle55-6010%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle55-6010%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 93 (rare beam)

Max Raid Battle25-3020%

Permanent pool 93, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 93 (rare beam)

Max Raid Battle35-4040%

Permanent pool 93, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

Normal-10030
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartRain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
StartMud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
12Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
12Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
16Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
23Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
28Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
34Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
40Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
46Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
52Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM00Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520
TM01Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755
TM04Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM61Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM93Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR22Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR30Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TR31Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR64Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR78Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR94High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison4010020
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Poison4010020
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Learn as Wooper, then retain through evolution.

Poison4010020
After You

The user helps the target and makes it use its move right after the user.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
After You

The user helps the target and makes it use its move right after the user.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--15
After You

The user helps the target and makes it use its move right after the user.

Learn as Wooper, then retain through evolution.

Normal--15
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock601005
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rock601005
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Learn as Wooper, then retain through evolution.

Rock601005
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting-10020
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fighting-10020
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Learn as Wooper, then retain through evolution.

Fighting-10020
Curse

A move that works differently for the Ghost type than for all other types.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost--10
Curse

A move that works differently for the Ghost type than for all other types.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ghost--10
Curse

A move that works differently for the Ghost type than for all other types.

Learn as Wooper, then retain through evolution.

Ghost--10
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--40
Double Kick

The target is quickly kicked twice in succession using both feet.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting3010030
Double Kick

The target is quickly kicked twice in succession using both feet.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fighting3010030
Double Kick

The target is quickly kicked twice in succession using both feet.

Learn as Wooper, then retain through evolution.

Fighting3010030
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting100505
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting15010020
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug2010020
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010020
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fighting4010020
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Learn as Wooper, then retain through evolution.

Fighting4010020
Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--10
Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Learn as Wooper, then retain through evolution.

Normal--10
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock309020
Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting-10020
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-10010
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal-10010
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Learn as Wooper, then retain through evolution.

Normal-10010
Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--20
Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Learn as Wooper, then retain through evolution.

Normal--20
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--10
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Learn as Wooper, then retain through evolution.

Normal--10
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water6010020

Ability options available to this Pokémon in this game.

Damp

Ability Slot 1

Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Water Absorb

Ability Slot 2

Restores HP if hit by a Water-type move instead of taking damage.

Absorbs Water moves, healing for 1/4 max HP.

Unaware(Hidden Ability)

When attacking, the Pokémon ignores the target Pokémon’s stat changes.

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

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