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Quagsire

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Quagsire in Pokémon Omega Ruby & Alpha Sapphire

#195 in the Omega Ruby and Alpha Sapphire Pokédex • Water Fish Pokémon

Quagsire in the National Pokédex
Quagsire sprite

Normal

Shiny Quagsire sprite

Shiny

Pokédex entries

Omega Ruby

Quagsire hunts for food by leaving its mouth wide open in water and waiting for its prey to blunder in unaware. Because the Pokémon does not move, it does not get very hungry.

Alpha Sapphire

Quagsire hunts for food by leaving its mouth wide open in water and waiting for its prey to blunder in unaware. Because the Pokémon does not move, it does not get very hungry.

Pokémon details

Types

WaterGround

Category

Water Fish Pokémon

Height

1.4 m (4'07")

Weight

75 kg (165.3 lbs)

National Pokédex

#0195

Quagsire in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

85

157

295

Defense

85

157

295

Sp. Atk

65

121

251

Sp. Def

65

121

251

Speed

35

67

185

Total

430

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Quagsire, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
90
Base Exp.
151

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wooper

Wooper

#194

Level 20

Quagsire

Quagsire

#195

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartMud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
5Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
9Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
15Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
19Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510
24Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
31Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10
36Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
41Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
48Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
48Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
53Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM71Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM98Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020

Wooper — breeding

Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Wooper — breeding

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Wooper — breeding

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Wooper — breeding

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Wooper — breeding

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Wooper — breeding

Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015

Wooper — breeding

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Wooper — breeding

Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10

Wooper — breeding

Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10

Wooper — breeding

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Wooper — breeding

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Wooper — breeding

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Wooper — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020

Trade from X/Y; retain through local trade and evolution where applicable

Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Generation III–V import via Poké Transporter and Pokémon Bank

Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Trade from X/Y; retain through local trade and evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Trade from X/Y; retain through local trade and evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Generation III–V import via Poké Transporter and Pokémon Bank

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Trade from X/Y; retain through local trade and evolution where applicable

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Generation III–V import via Poké Transporter and Pokémon Bank

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting100505

Generation III–V import via Poké Transporter and Pokémon Bank

Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015

Trade from X/Y; retain through local trade and evolution where applicable

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010

Trade from X/Y; retain through local trade and evolution where applicable

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Damp

Ability Slot 1

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Water Absorb

Ability Slot 2

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Unaware(Hidden Ability)

Ignores the opposing Pokémon’s stat changes.

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

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