Quagsire
#118 in the Platinum Pokédex • Water Fish Pokémon
Quagsire
#118 in the Platinum Pokédex • Water Fish Pokémon
Stats
Min
Max
HP
95
300
394
Attack
85
157
295
Defense
85
157
295
Sp. Atk
65
121
251
Sp. Def
65
121
251
Speed
35
67
185
Total
430
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Quagsire
Water Fish Pokémon


Growth
| Pokédexes | Extended Sinnoh #118 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 90 |
| Base Exp. | 151 |
Lore

Pokémon Platinum
It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Wooper #117 | Level 20 | ![]() Quagsire #118 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Great Marsh Great Marsh Area 1 | Walking in tall grass or a cave | 30 | 10% | - |
Great Marsh Great Marsh Area 1 | Surfing | 20-40 | 5% | - |
Great Marsh Great Marsh Area 1 | Surfing | 20-40 | 4% | - |
Great Marsh Great Marsh Area 1 | Surfing | 20-40 | 1% | - |
Great Marsh Great Marsh Area 2 | Walking in tall grass or a cave | 30 | 10% | - |
Great Marsh Great Marsh Area 2 | Surfing | 20-40 | 5% | - |
Great Marsh Great Marsh Area 2 | Surfing | 20-40 | 4% | - |
Great Marsh Great Marsh Area 2 | Surfing | 20-40 | 1% | - |
Great Marsh Great Marsh Area 3 | Walking in tall grass or a cave | 29 | 10% | - |
Great Marsh Great Marsh Area 3 | Surfing | 20-40 | 5% | - |
Great Marsh Great Marsh Area 3 | Surfing | 20-40 | 4% | - |
Great Marsh Great Marsh Area 3 | Surfing | 20-40 | 1% | - |
Great Marsh Great Marsh Area 4 | Walking in tall grass or a cave | 29 | 10% | - |
Great Marsh Great Marsh Area 4 | Surfing | 20-40 | 5% | - |
Great Marsh Great Marsh Area 4 | Surfing | 20-40 | 4% | - |
Great Marsh Great Marsh Area 4 | Surfing | 20-40 | 1% | - |
Great Marsh Great Marsh Area 5 | Walking in tall grass or a cave | 28 | 10% | - |
Great Marsh Great Marsh Area 5 | Surfing | 20-40 | 5% | - |
Great Marsh Great Marsh Area 5 | Surfing | 20-40 | 4% | - |
Great Marsh Great Marsh Area 5 | Surfing | 20-40 | 1% | - |
Great Marsh Great Marsh Area 6 | Walking in tall grass or a cave | 28 | 10% | - |
Great Marsh Great Marsh Area 6 | Surfing | 20-40 | 5% | - |
Great Marsh Great Marsh Area 6 | Surfing | 20-40 | 4% | - |
Great Marsh Great Marsh Area 6 | Surfing | 20-40 | 1% | - |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 24 | 20% | - |
Route 212 Road 212 (east, towards Pastoria City) | Walking in tall grass or a cave | 26 | 10% | Not using PokéRadar |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| Start | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| Start | Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 5 | Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| 9 | Mud Shot | ![]() | Special | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed. |
| 15 | Slam | ![]() | Physical | 80 | 75 | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
| 19 | Mud Bomb | ![]() | Special | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| 24 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| 31 | Yawn | ![]() | Status | - | - | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| 36 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| 41 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| 48 | Mist | ![]() | Status | - | - | 30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 48 | Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 53 | Muddy Water | ![]() | Special | 95 | 85 | 10 | The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Ancient Power | ![]() | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Earth Power | ![]() | Special | 90 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
Traits
Damp
Ability Slot 1
Prevents combatants from self destructing.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Water Absorb
Ability Slot 2
Restores HP if hit by a Water-type move.
Absorbs Water moves, healing for 1/4 max HP.





































Status
Special
Physical






