TM15
TMs and HMs item in Pokémon Omega Ruby and Alpha Sapphire.
Flavor
Flavor Text
The target is attacked with a powerful beam. The user can’t move on the next turn.
Short Effect
Teaches Hyper Beam to a compatible Pokémon.
Effect
Teaches Hyper Beam to a compatible Pokémon.
TM/HM source
Buy it for $50,000 at the Lilycove Department Store in Lilycove City. TM15 teaches Hyper Beam.
Machines
TM15 teaches Hyper Beam in the Omega Ruby and Alpha Sapphire machine data.
Power
150
Acc.
90
PP
5
Related

TM01

Hone Claws
The user sharpens its claws to boost its Attack stat and accuracy.

TM02

Dragon Claw
The user slashes the target with huge, sharp claws.

TM03

Psyshock
The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04

Calm Mind
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05

Roar
The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06

Toxic
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07

Hail
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM08

Bulk Up
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM09

Venoshock
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM10

Hidden Power
A unique attack that varies in type depending on the Pokémon using it.

TM11

Sunny Day
The user intensifies the sun for five turns, powering up Fire-type moves.

TM12

Taunt
The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13

Ice Beam
The target is struck with an icy- cold beam of energy. This may also leave the target frozen.

TM14

Blizzard
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM16

Light Screen
A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17

Protect
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18

Rain Dance
The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19

Roost
The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM20

Safeguard
The user creates a protective field that prevents status conditions for five turns.

TM21

Frustration
A full-power attack that grows more powerful the less the user likes its Trainer.

TM22

Solar Beam
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM23

Smack Down
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24

Thunderbolt
A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25

Thunder
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26

Earthquake
The user sets off an earthquake that strikes every Pokémon around it.

TM27

Return
A full-power attack that grows more powerful the more the user likes its Trainer.

TM28

Dig
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM29

Psychic
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30

Shadow Ball
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31

Brick Break
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32

Double Team
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33

Reflect
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM34

Sludge Wave
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TM35

Flamethrower
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM36

Sludge Bomb
Unsanitary sludge is hurled at the target. This may also poison the target.

TM37

Sandstorm
A five-turn sandstorm is summoned to hurt all combatants except for Rock, Ground, and Steel types.

TM38

Fire Blast
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39

Rock Tomb
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40

Aerial Ace
The user confounds the target with speed, then slashes. This attack never misses.

TM41

Torment
The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42

Facade
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43

Flame Charge
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44

Rest
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45

Attract
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46

Thief
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM47

Low Sweep
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48

Round
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49

Echoed Voice
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM50

Overheat
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM51

Steel Wing
The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM52

Focus Blast
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM53

Energy Ball
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM54

False Swipe
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM55

Scald
The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56

Fling
The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57

Charge Beam
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58

Sky Drop
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

TM59

Incinerate
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

TM60

Quash
The user suppresses the target and makes its move go last.

TM61

Will-O-Wisp
The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM62

Acrobatics
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63

Embargo
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64

Explosion
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM65

Shadow Claw
The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66

Payback
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67

Retaliate
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68

Giga Impact
The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69

Rock Polish
The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM70

Flash
The user flashes a bright light that cuts the target’s accuracy.

TM71

Stone Edge
The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM72

Volt Switch
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73

Thunder Wave
The user launches a weak jolt of electricity that paralyzes the target.

TM74

Gyro Ball
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM75

Swords Dance
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM76

Struggle Bug
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

TM77

Psych Up
The user hypnotizes itself into copying any stat change made by the target.

TM78

Bulldoze
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM79

Frost Breath
The user blows its cold breath on the target. This attack always results in a critical hit.

TM80

Rock Slide
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM81

X-Scissor
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM82

Dragon Tail
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM83

Infestation
The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84

Poison Jab
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM85

Dream Eater
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86

Grass Knot
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87

Swagger
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88

Sleep Talk
While it is asleep, the user randomly uses one of the moves it knows.

TM89

U-turn
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90

Substitute
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91

Flash Cannon
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM92

Trick Room
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM01

Cut
The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM02

Fly
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

HM03

Surf
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

HM04

Strength
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM05

Waterfall
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

HM06

Rock Smash
Diving on the first turn, the user floats up and attacks on the next turn.

HM07

Dive
Attacks the foe with enough power to climb waterfalls.

TM93

Wild Charge
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94

Secret Power
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM95

Snarl
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

TM96

Nature Power
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

TM97

Dark Pulse
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM98

Power-Up Punch
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

TM99

Dazzling Gleam
The user damages opposing Pokémon by emitting a powerful flash.

TM100

Confide
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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