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SwSh / Moves

Eerie Impulse

Eerie Impulse

Electric-type status move in Pokémon Sword and Shield.

Flavor

In-game flavor text and battle data for this move.
ElectricStatus

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

TM93

TM93

Learners

Pokémon that learn this move naturally by leveling up.
PokémonTypeLevel

Lanturn

Galar #221

WaterElectric
Start

Toxtricity Low Key

Galar #311

ElectricPoison
Start

Toxtricity Amped

Galar #311

ElectricPoison
Start

Toxtricity

Galar #311

ElectricPoison
Start

Heliolisk

Galar #319

ElectricNormal
Start

Xurkitree

Nat. #796

Electric
35

Learners

Pokémon that can learn this move from Technical Machines or Technical Records.
PokémonTypeMethod

Charjabug

Galar #17

BugElectric
TM/TR

Vikavolt

Galar #18

BugElectric
TM/TR

Boltund

Galar #47

Electric
TM/TR

Electrike

Galar #66

Electric
TM/TR

Manectric

Galar #67

Electric
TM/TR

Baltoy

Galar #82

GroundPsychic
TM/TR

Claydol

Galar #83

GroundPsychic
TM/TR

Wooper

Galar #100

WaterGround
TM/TR

Quagsire

Galar #101

WaterGround
TM/TR

Raichu

Galar #195

Electric
TM/TR

Lanturn

Galar #221

WaterElectric
TM/TR

Stunfisk

Galar #226

GroundElectric
TM/TR

Toxtricity Low Key

Galar #311

ElectricPoison
TM/TR

Toxtricity

Galar #311

ElectricPoison
TM/TR

Toxtricity Amped

Galar #311

ElectricPoison
TM/TR

Heliolisk

Galar #319

ElectricNormal
TM/TR

Togedemaru

Galar #348

ElectricSteel
TM/TR

Rotom Heat

Galar #372

ElectricFire
TM/TR

Rotom Wash

Galar #372

ElectricWater
TM/TR

Rotom Mow

Galar #372

ElectricGrass
TM/TR

Rotom Frost

Galar #372

ElectricIce
TM/TR

Rotom Fan

Galar #372

ElectricFlying
TM/TR

Rotom

Galar #372

ElectricGhost
TM/TR

Shinx

Armor #25

Electric
TM/TR

Luxio

Armor #26

Electric
TM/TR

Luxray

Armor #27

Electric
TM/TR

Emolga

Armor #102

ElectricFlying
TM/TR

Dedenne

Armor #103

ElectricFairy
TM/TR

Porygon

Armor #208

Normal
TM/TR

Porygon2

Armor #209

Normal
TM/TR

Porygon-Z

Armor #210

Normal
TM/TR

Regieleki

Crown #200

Electric
TM/TR

Zapdos

Crown #203

ElectricFlying
TM/TR

Mew

Nat. #151

Psychic
TM/TR

Raikou

Nat. #243

Electric
TM/TR

Thundurus

Nat. #642

ElectricFlying
TM/TR

Tapu Koko

Nat. #785

ElectricFairy
TM/TR

Xurkitree

Nat. #796

Electric
TM/TR

Magearna Original

Nat. #801

SteelFairy
TM/TR

Magearna

Nat. #801

SteelFairy
TM/TR

Aromatic Mist

Fairy

Venom Drench

Poison
ElectricStatus

Eerie Impulse

Electric-type move

Move #

598

Introduced

Generation VI

Power

-

Accuracy

100

PP

15

Priority

0

Machine

TM93

Related

View all moves
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémonDescription
Aura WheelElectricPhysical

-

110100102

Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.

Bolt BeakElectricPhysical

-

85100102

The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.

Bolt StrikeElectricPhysical

-

1308551

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

ChargeElectricStatus

-

--2044

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Charge BeamElectricSpecial

-

50901010

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

DischargeElectricSpecial

-

801001554

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric TerrainElectricStatus
TM90
--1032

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

ElectrifyElectricStatus

-

--203

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electro BallElectricSpecial-1001056

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

ElectrowebElectricSpecial55951545

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Fusion BoltElectricPhysical

-

10010052

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Magnet RiseElectricStatus

-

--1016

The user levitates using electrically generated magnetism for five turns.

Magnetic FluxElectricStatus

-

--204

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

NuzzleElectricPhysical

-

201002014

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

OverdriveElectricSpecial

-

80100103

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Parabolic ChargeElectricSpecial

-

65100203

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Plasma FistsElectricPhysical

-

100100151

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Rising VoltageElectricSpecial

-

701002053

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Shock WaveElectricSpecial

-

60-2020

The user strikes the target with a quick jolt of electricity. This attack never misses.

SparkElectricPhysical

-

651002031

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

ThunderElectricSpecial1107010155

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Thunder CageElectricSpecial

-

8090151

The user traps the target in a cage of sparking electricity for four to five turns.

Thunder FangElectricPhysical65951555

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Thunder PunchElectricPhysical7510015125

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder ShockElectricSpecial

-

401003048

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Thunder WaveElectricStatus-9020206

The user launches a weak jolt of electricity that paralyzes the target.

ThunderboltElectricSpecial9010015193

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Volt SwitchElectricSpecial701002056

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Wild ChargeElectricPhysical901001582

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Zap CannonElectricSpecial

-

12050519

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Zing ZapElectricPhysical

-

80100102

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

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