| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |  |  | 120 | 100 | 10 |
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. |  |  | - | 90 | 20 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. |  |  | - | - | 30 |
| TM18 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |  |  | - | - | 20 |
| TM20 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. |  |  | 200 | 100 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |  |  | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. |  |  | - | - | 20 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |  |  | 75 | 100 | 15 |
| TM44 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. |  |  | - | - | 10 |
| TM60 | Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |  |  | - | - | 10 |
| TM61 | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |  |  | - | - | 10 |
| TM62 | Speed Swap The user exchanges Speed stats with the target. |  |  | - | - | 10 |
| TM70 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. |  |  | - | - | 5 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |  |  | 60 | 100 | 15 |
| TM80 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |  |  | 70 | 100 | 20 |
| TM82 | Electroweb The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |  |  | 55 | 95 | 15 |
| TM87 | Draining Kiss The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. |  |  | 50 | 100 | 10 |
| TM93 | Eerie Impulse The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |  |  | - | 100 | 15 |
| TM94 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |  |  | 40 | 100 | 40 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |  |  | 90 | 100 | 10 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. |  |  | 90 | 100 | 15 |
| TR12 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |  |  | - | - | 30 |
| TR19 | Tri Attack The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |  |  | 80 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |  |  | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TR29 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. |  |  | - | - | 40 |
| TR30 | Encore The user compels the target to keep using the move it encored for three turns. |  |  | - | 100 | 5 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |  |  | 80 | 100 | 15 |
| TR38 | Trick The user catches the target off guard and swaps its held item with its own. |  |  | - | 100 | 10 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. |  |  | - | - | 15 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |  |  | - | - | 20 |
| TR52 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |  |  | - | 100 | 5 |
| TR56 | Aura Sphere The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |  |  | 80 | - | 20 |
| TR64 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. |  |  | 120 | 70 | 5 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |  |  | 90 | 100 | 10 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |  |  | 80 | 90 | 15 |
| TR70 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |  |  | 80 | 100 | 10 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. |  |  | 80 | 100 | 15 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |  |  | - | 100 | 20 |
| TR80 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |  |  | - | 100 | 10 |
| TR82 | Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |  |  | 20 | 100 | 10 |
| TR92 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. |  |  | 80 | 100 | 10 |