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Magearna

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Magearna in Pokémon Ultra Sun & Ultra Moon

#401 in the Ultra Sun & Ultra Moon Pokédex • Artificial Pokémon

Magearna in the National Pokédex

Pokédex entries

Ultra Sun

It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.

Ultra Moon

Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.

Pokémon details

Types

SteelFairy

Category

Artificial Pokémon

Abilities

Height

1 m (3'03")

Weight

80.5 kg (177.5 lbs)

National Pokédex

#0801

Pokédex

#401

Magearna in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

95

175

317

Defense

115

211

361

Sp. Atk

130

238

394

Sp. Def

115

211

361

Speed

65

121

251

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Magearna, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #401
EV yield
3 SpA
Catch rate
3
Base Exp.
270

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120

Evolution requirements shown in a compact table or chain view.
Magearna

Magearna

#401

No evolutions

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Hau'oli City

Static encounter, only one chance50-

Scan a specific QR code, After entering the Hall of Fame

Hau’oli City Mall — Antique Shop

Receive as a gift50-

After becoming Champion, scan the region-compatible Magearna QR code and collect level-50 Magearna from the Antique Shop at Hau’oli City Mall., This is a QR gift, distinct from historical online Mystery Gift distributions; current offline cartridge behavior has not been reproduced.

Ultra Sun
LocationMethodLevelChanceConditions

Hau'oli City

Static encounter, only one chance50-

Scan a specific QR code, After entering the Hall of Fame

Hau’oli City Mall — Antique Shop

Receive as a gift50-

After becoming Champion, scan the region-compatible Magearna QR code and collect level-50 Magearna from the Antique Shop at Hau’oli City Mall., This is a QR gift, distinct from historical online Mystery Gift distributions; current offline cartridge behavior has not been reproduced.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSonic Boom

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Normal-9020
StartPsybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic6510020
StartDefense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
StartHelping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
StartIron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
StartShift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Steel--10
StartCrafty Shield

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Fairy--10
StartGear Up

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Steel--20
9Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.

Normal--30
17Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
25Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel658510
33Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5
41Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
49Fleur Cannon

The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fairy130905
57Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
65Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
73Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010
81Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20
89Heart Swap

The user employs its psychic power to switch stat changes with the target.

Psychic--10
97Trump Card

The fewer PP this move has, the greater its power.

Normal--5

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM63Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Dark-10015
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Ability options available to this Pokémon in this game.

Soul-Heart

Ability Slot 1

Boosts its Sp. Atk stat every time a Pokémon faints.

This Pokémon's Special Attack rises by one stage every time any Pokémon faints.

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