SwSh / Moves

Magnet Rise

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Magnet Rise in Pokémon Sword & Shield

Electric-type status move in Pokémon Sword and Shield.

Move text

The user levitates using electrically generated magnetism for five turns.

Move details

Introduced

Generation IV

Power

-

Accuracy

-

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Grubbin

Galar #16

Bug
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charjabug

Galar #17

BugElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Vikavolt

Galar #18

BugElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Joltik

Galar #64

BugElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Galvantula

Galar #65

BugElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electrike

Galar #66

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Manectric

Galar #67

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Vanillite

Galar #72

Ice
Egg

Vanillish

Galar #73

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Vanillish

Galar #73

Ice
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Vanillish

Galar #73

Ice
Learn as Vanillite, then retain through evolution.

Vanilluxe

Galar #74

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Vanilluxe

Galar #74

Ice
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Vanilluxe

Galar #74

Ice
Learn as Vanillite, then retain through evolution.

Klink

Galar #113

Steel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Klang

Galar #114

Steel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Klinklang

Galar #115

Steel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Excadrill

Galar #167

GroundSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ferroseed

Galar #189

GrassSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ferrothorn

Galar #190

GrassSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pichu

Galar #193

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pikachu

Galar #194

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pikachu Gigantamax

Galar #194

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Raichu

Galar #195

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Raichu Alola

Galar #195

ElectricPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Jolteon

Galar #198

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Stunfisk

Galar #226

GroundElectric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pawniard

Galar #246

DarkSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bisharp

Galar #247

DarkSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Mawile

Galar #295

SteelFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Riolu

Galar #298

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lucario

Galar #299

FightingSteel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Helioptile

Galar #318

ElectricNormal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Heliolisk

Galar #319

ElectricNormal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Honedge

Galar #330

SteelGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Doublade

Galar #331

SteelGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aegislash

Galar #332

SteelGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aegislash Blade

Galar #332

SteelGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aegislash Shield

Galar #332

SteelGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Shinx

Armor #25

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Luxio

Armor #26

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Luxray

Armor #27

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Klefki

Armor #28

SteelFairy
Egg

Dedenne

Armor #103

ElectricFairy
Egg

Larvesta

Armor #186

BugFire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Volcarona

Armor #187

BugFire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Elekid

Crown #15

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electabuzz

Crown #16

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electivire

Crown #17

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Amaura

Crown #85

RockIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aurorus

Crown #86

RockIce
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Carbink

Crown #128

RockFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aron

Crown #191

SteelRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lairon

Crown #192

SteelRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aggron

Crown #193

SteelRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Registeel

Crown #199

Steel
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Cobalion

Crown #205

SteelFighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Mew

Nat. #151

Psychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Raikou

Nat. #243

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dialga

Nat. #483

SteelDragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Aura Wheel

Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.

Electric

-

110100102
Bolt Beak

The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.

Electric

-

85100102
Bolt Strike

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Electric

-

1308552
Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric

-

--2059
Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric

-

509010151
Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric

-

801001569
Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-1001543
Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--1042
Electrify

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electric

-

--203
Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-1001069
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Electric55951561
Fusion Bolt

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Electric

-

10010053
Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric

-

--205
Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric

-

201002028
Overdrive

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Electric

-

80100105
Parabolic Charge

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Electric

-

65100203
Plasma Fists

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Electric

-

100100151
Rising Voltage

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Electric

-

701002065
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric

-

60-20223
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric

-

651002044
Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010184
Thunder Cage

The user traps the target in a cage of sparking electricity for four to five turns.

Electric

-

8090151
Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric65951574
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015152
Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric

-

401003061
Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020246
Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015237
Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric701002068
Volt Tackle

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Electric

-

120100155
Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric901001596
Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric

-

12050587
Zing Zap

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Electric

-

80100102