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SwSh / Pokédex

Doublade

Doublade

Galar #331 in the Sword and Shield Pokédex • Sword Pokémon

Doublade

Galar #331 in the Sword and Shield Pokédex • Sword Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

59

228

322

Attack

110

202

350

Defense

150

274

438

Sp. Atk

45

85

207

Sp. Def

49

92

216

Speed

35

67

185

Total

448

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Honedge

Aegislash Shield

Doublade normal sprite

Normal

Shiny Doublade sprite

Shiny

Doublade

Sword Pokémon

Galar #331
SteelGhost

Height

0.8 m (2'07")

Weight

4.5 kg (9.9 lbs)

Abilities

No Guard

It's Super Effective

Damage multipliers Doublade takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Ground

Ghost

Dark

Resists

Normal

Fighting

Poison

Bug

0.25×

Grass

0.5×

Ice

0.5×

Flying

0.5×

Psychic

0.5×

Rock

0.5×

Dragon

0.5×

Steel

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #331
EV yield
2 Def
Catch rate
90
Base Exp.
157

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sword box art

Sword

Honedge evolves into twins. The two blades rub together to emit a metallic sound that unnerves opponents.

Pokémon Shield box art

Shield

The two swords employ a strategy of rapidly alternating between offense and defense to bring down their prey.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Honedge

Honedge

Galar #330

Level 35

Doublade

Doublade

Galar #331

Doublade

Doublade

Galar #331

Evolution

Aegislash

Aegislash

Galar #332

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartFury CutterBugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

StartShadow SneakGhostPhysical4010030

The user extends its shadow and attacks the target from behind. This move always goes first.

StartAutotomizeSteelStatus--15

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

12Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

16Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

20SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

24Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

28RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

32Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

38Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

44Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack stat with its Defense stat.

50Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

56Sacred SwordFightingPhysical9010015

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM12Solar BladeGrassPhysical12510010

In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.

TM16ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM69Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM79RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM94False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM97Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TR00Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR52Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TR53Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

TR70Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Traits

Ability options available to this Pokémon in this game.

No Guard

Ability Slot 1

The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

Ensures all moves used by and against the Pokémon hit.

#330

Honedge

#332

Aegislash Shield

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