National Dex / Doublade

Doublade

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Doublade

#0680 in the National Pokédex • Sword Pokémon

Doublade sprite

Normal

Shiny Doublade sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Sword Pokémon

Abilities

Height

0.8 m (2'07")

Weight

4.5 kg (9.9 lbs)

National Pokédex

#0680

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

59

228

322

Attack

110

202

350

Defense

150

274

438

Sp. Atk

45

85

207

Sp. Def

49

92

216

Speed

35

67

185

Total

448

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Doublade, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Doublade sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Doublade in Pokémon GO
Shiny Doublade in Pokémon GO

Main Series

Legends: Z-A

2025

Doublade in Pokémon Legends: Z-A
Shiny Doublade in Pokémon Legends: Z-A

Sword & Shield

2019

Doublade in Pokémon Sword & Shield
Shiny Doublade in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Doublade in Pokémon Ultra Sun & Ultra Moon
Shiny Doublade in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Doublade in Pokémon Sun & Moon
Shiny Doublade in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Doublade in Pokémon Omega Ruby & Alpha Sapphire
Shiny Doublade in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Doublade in Pokémon X & Y
Shiny Doublade in Pokémon X & Y

Pick a game to see what Doublade learns there.
Doublade in Legends: Z-A

Moves Doublade learns by leveling up in Legends: Z-A.
Class
Evo.Sacred Sword

The user attacks by slicing targets with a sword. This move ignores any stat changes affecting its targets.

Fighting90--
StartScreech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
4Shadow Sneak

The user attacks by stretching out a shadow to strike targets from behind.

Ghost40--
12Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
16Metal Sound

The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while.

Steel---
20Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Normal70--
22Psycho Cut

The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.

Psychic70--
24Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
32Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
38Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
44Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---

Moves Doublade can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM010Brick Break

The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.

Fighting75--
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM022Aerial Ace

The user attacks by confounding targets with swift movements before slashing.

Flying60--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM034Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM058Iron Head

The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.

Steel80--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM122False Swipe

The user attacks with restraint to ensure that targets are left with at least 1 HP.

Normal40--
TM132Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Normal50--
TM135Dual Chop

The user attacks with two strikes dealt with a tough part of its body, one after the other.

Dragon45--
TM145Razor Wind

The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.

Normal40--
TM152Solar Blade

The user attacks by gathering a great deal of light, then funneling it into a huge blade to swing at its targets. This move takes some time to carry out.

Grass125--
TM157Steel Beam

The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.

Steel140--

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