Honedge
#0679 in the National Pokédex • Sword Pokémon
Honedge
#0679 in the National Pokédex • Sword Pokémon
Stats
Min
Max
HP
45
200
294
Attack
80
148
284
Defense
100
184
328
Sp. Atk
35
67
185
Sp. Def
37
71
190
Speed
28
54
170
Total
325
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
It's Super Effective
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Honedge #0679 | Level 35 | ![]() Doublade #0680 |
![]() Doublade #0680 | Use Dusk Stone | ![]() Aegislash #0681 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Swords Dance | Normal | Status | - | - | 20 | A dance that in creases ATTACK. |
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| 5 | Fury Cutter | Bug | Physical | 40 | 95 | 20 | Successive hits raise power. |
| 8 | Metal Sound | Steel | Status | - | 85 | 40 | Emits a horrible screech that sharply lowers SP. DEF. |
| 13 | Pursuit | Dark | Physical | 40 | 100 | 20 | Heavily strikes switching POKéMON. |
| 18 | Autotomize | Steel | Status | - | - | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| 20 | Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | The user extends its shadow and attacks the foe from behind. This move always goes first. |
| 22 | Aerial Ace | Flying | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| 26 | Retaliate | Normal | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| 29 | Slash | Normal | Physical | 70 | 100 | 20 | Has a high criti cal hit ratio. |
| 32 | Iron Defense | Steel | Status | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. |
| 35 | Night Slash | Dark | Physical | 70 | 100 | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 39 | Power Trick | Psychic | Status | - | - | 10 | The user employs its psychic power to switch its Attack with its Defense stat. |
| 42 | Iron Head | Steel | Physical | 80 | 100 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| 47 | Sacred Sword | Fighting | Physical | 90 | 100 | 15 | The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Cut | Normal | Physical | 50 | 95 | 30 | Cuts using claws, scythes, etc. |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Reflect | Psychic | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Rock Slide | Rock | Physical | 75 | 90 | 10 | An attack that may cause flinching. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | False Swipe | Normal | Physical | 40 | 100 | 40 | Leaves the foe with at least 1HP. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | An attack that may lower DEFENSE. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| 0 | Gyro Ball | Steel | Physical | - | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 0 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| 0 | Flash Cannon | Steel | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Brutal Swing | Dark | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 0 | Screech | Normal | Status | - | 85 | 40 | Sharply reduces the foe's DEFENSE. |
| 0 | Reversal | Fighting | Physical | - | 100 | 15 | Stronger if the user's HP is low. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. |
| 0 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Solar Blade | Grass | Physical | 125 | 100 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Block | Normal | Status | - | - | 5 | Blocks the foe’s way to prevent escape. |
| Destiny Bond | Ghost | Status | - | - | 5 | The foe faints if the user does. |
| Wide Guard | Rock | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |






























Status
Physical
Special







