Doublade
Lumiose City #72 in the Pokémon Legends: Z-A Pokédex
Doublade in the National Pokédex
Normal

Shiny
When Honedge evolves, it divides into two swords that cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Doublade in Other Games
National Dex pageMin
Max
HP
59
228
322
Attack
110
202
350
Defense
150
274
438
Sp. Atk
45
85
207
Sp. Def
49
92
216
Speed
35
67
185
Total
448
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #72 |
|---|---|
| EV yield | 2 Def |
| Catch rate | 90 |
| Base Exp. | 157 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Honedge Lumiose City #71 | Reach level 35 or higher. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Doublade Lumiose City #72 |
![]() Doublade Lumiose City #72 | Use Dusk Stone. | ![]() Aegislash Lumiose City #73 |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Sacred Sword The user attacks by slicing targets with a sword. This move ignores any stat changes affecting its targets. | Level: Evo. | Fighting | ![]() | 90 | 8s | Level 10 or Seed of Mastery |
| Screech The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. | Level: Start | Normal | ![]() | — | 10s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Shadow Sneak The user attacks by stretching out a shadow to strike targets from behind. | Level: 4 | Ghost | ![]() | 40 | 3s | Level 7 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | Level: 12 | Flying | ![]() | 60 | 9s | Level 15 or Seed of Mastery |
| Metal Sound The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while. | Level: 16 | Steel | ![]() | — | 10s | Level 19 or Seed of Mastery |
| Slash The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | Level: 20 | Normal | ![]() | 70 | 7s | Level 23 or Seed of Mastery |
| Psycho Cut The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. | Level: 22 | Psychic | ![]() | 70 | 7s | Level 25 or Seed of Mastery |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | Level: 24 | Ghost | ![]() | 70 | 7s | Level 27 or Seed of Mastery |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | Level: 32 | Steel | ![]() | — | 9s | Level 35 or Seed of Mastery |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | Level: 38 | Steel | ![]() | 80 | 8s | Level 41 or Seed of Mastery |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | Level: 44 | Normal | ![]() | — | 15s | Level 47 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying | ![]() | 60 | 9s | Level 15 or Seed of Mastery |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting | ![]() | 75 | 7s | Not established |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting | ![]() | 120 | 12s | Not established |
| Double Hit The user attacks with two strikes dealt with a tail or the like, one after the other. | TM132 | Normal | ![]() | 50 | 6s | Not established |
| Dual Chop The user attacks with two strikes dealt with a tough part of its body, one after the other. | TM135 | Dragon | ![]() | 45 | 6s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| False Swipe The user attacks with restraint to ensure that targets are left with at least 1 HP. | TM122 | Normal | ![]() | 40 | 6s | Not established |
| Flash Cannon The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | TM084 | Steel | ![]() | 80 | 8s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal | ![]() | 70 | 7s | Not established |
| Iron Defense The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | TM080 | Steel | ![]() | — | 9s | Level 35 or Seed of Mastery |
| Iron Head The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | TM058 | Steel | ![]() | 80 | 8s | Level 41 or Seed of Mastery |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | TM034 | Dark | ![]() | 70 | 7s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Razor Wind The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. | TM145 | Normal | ![]() | 40 | 12s | Not established |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic | ![]() | — | 12s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | TM061 | Ghost | ![]() | 70 | 7s | Level 27 or Seed of Mastery |
| Solar Blade The user attacks by gathering a great deal of light, then funneling it into a huge blade to swing at its targets. This move takes some time to carry out. | TM152 | Grass | ![]() | 125 | 12s | Not established |
| Steel Beam The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage. | TM157 | Steel | ![]() | 140 | 20s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | TM030 | Normal | ![]() | — | 15s | Level 47 or Seed of Mastery |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic | ![]() | 80 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
16 acquisition contexts · showing 16
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Lysandre Labs B1F Wild spawn Base game | 49–50 | — | Various spawn points in Lysandre Labs; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Lysandre Labs B1F Wild spawn Base gameAlpha | 59–60 | — | Various spawn points in Lysandre Labs; availability can vary by time and weather. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 44–46 | 154–156 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega Dimension | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega DimensionAlpha | 44–46 | 154–156 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 44–46 | 154–156 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 44–46 | 154–156 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 44–46 | 154–156 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega Dimension | 35–37 | 145–147 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 3★ Steel-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega DimensionAlpha | 44–46 | 154–156 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Steel-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 41–43 | 166–168 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Steel-type Hyperspace Wild Zones 4★ Steel-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 50–52 | 175–177 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Steel-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |


















