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Destiny Bond

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Destiny Bond in Pokémon Sword & Shield

Ghost-type status move in Pokémon Sword and Shield.

Move text

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Move details

Introduced

Generation II

Power

-

Accuracy

-

PP

5

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Delibird

Galar #78

IceFlying
Egg

Ralts

Galar #120

PsychicFairy
Egg

Kirlia

Galar #121

PsychicFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kirlia

Galar #121

PsychicFairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Kirlia

Galar #121

PsychicFairy
Learn as Ralts, then retain through evolution.

Gardevoir

Galar #122

PsychicFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gardevoir

Galar #122

PsychicFairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gardevoir

Galar #122

PsychicFairy
Learn as Ralts, then retain through evolution.

Gallade

Galar #123

PsychicFighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gallade

Galar #123

PsychicFighting
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gallade

Galar #123

PsychicFighting
Learn as Ralts, then retain through evolution.

Duskull

Galar #135

Ghost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dusclops

Galar #136

Ghost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pumpkaboo

Galar #191

GhostGrass
Egg

Pumpkaboo Average

Galar #191

GhostGrass
Egg

Pumpkaboo Large

Galar #191

GhostGrass
Egg

Pumpkaboo Small

Galar #191

GhostGrass
Egg

Pumpkaboo Super

Galar #191

GhostGrass
Egg

Gourgeist

Galar #192

GhostGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gourgeist

Galar #192

GhostGrass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gourgeist

Galar #192

GhostGrass
Learn as Pumpkaboo, then retain through evolution.

Gourgeist Average

Galar #192

GhostGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gourgeist Average

Galar #192

GhostGrass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gourgeist Average

Galar #192

GhostGrass
Learn as Pumpkaboo, then retain through evolution.

Gourgeist Large

Galar #192

GhostGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gourgeist Large

Galar #192

GhostGrass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gourgeist Large

Galar #192

GhostGrass
Learn as Pumpkaboo Large, then retain through evolution.

Gourgeist Small

Galar #192

GhostGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gourgeist Small

Galar #192

GhostGrass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gourgeist Small

Galar #192

GhostGrass
Learn as Pumpkaboo Small, then retain through evolution.

Gourgeist Super

Galar #192

GhostGrass
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gourgeist Super

Galar #192

GhostGrass
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Gourgeist Super

Galar #192

GhostGrass
Learn as Pumpkaboo Super, then retain through evolution.

Corsola Galar

Galar #236

Ghost
Egg

Cursola

Galar #237

Ghost
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Cursola

Galar #237

Ghost
Learn as Corsola Galar, then retain through evolution.

Elgyem

Galar #277

Psychic
Egg

Beheeyem

Galar #278

Psychic
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Beheeyem

Galar #278

Psychic
Learn as Elgyem, then retain through evolution.

Inkay

Galar #290

DarkPsychic
Egg

Malamar

Galar #291

DarkPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Malamar

Galar #291

DarkPsychic
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Malamar

Galar #291

DarkPsychic
Learn as Inkay, then retain through evolution.

Mimikyu

Galar #301

GhostFairy
Egg

Mimikyu Busted

Galar #301

GhostFairy
Egg

Honedge

Galar #330

SteelGhost
Egg

Doublade

Galar #331

SteelGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Doublade

Galar #331

SteelGhost
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Doublade

Galar #331

SteelGhost
Learn as Honedge, then retain through evolution.

Aegislash

Galar #332

SteelGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aegislash

Galar #332

SteelGhost
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Aegislash

Galar #332

SteelGhost
Learn as Honedge, then retain through evolution.

Aegislash Blade

Galar #332

SteelGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aegislash Blade

Galar #332

SteelGhost
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Aegislash Shield

Galar #332

SteelGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Aegislash Shield

Galar #332

SteelGhost
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Aegislash Shield

Galar #332

SteelGhost
Learn as Honedge, then retain through evolution.

Carvanha

Armor #111

WaterDark
Egg

Sharpedo

Armor #112

WaterDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sharpedo

Armor #112

WaterDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost

-

3010015119
Astral Barrage

The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.

Ghost

-

12010051
Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost

-

-10010103
Curse

A move that works differently for the Ghost type than for all other types.

Ghost

-

--10313
Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost

-

--531
Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost651001098
Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost

-

301003021
Moongeist Beam

The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.

Ghost

-

10010051
Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost

-

-1001533
Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost901001034
Poltergeist

The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

Ghost

-

11090555
Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015279
Shadow Bone

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Ghost

-

85100101
Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015169
Shadow Force

The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost

-

12010052
Shadow Punch

The user throws a punch from the shadows. This attack never misses.

Ghost

-

60-208
Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost

-

401003033
Spectral Thief

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Ghost

-

90100101
Spirit Shackle

The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.

Ghost

-

80100101
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost

-

-10010135
Trick-or-Treat

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Ghost

-

-1002010