Kirlia in Pokémon Sword & Shield
Galar Pokédex #121 • Emotion Pokémon
Kirlia in the National PokédexPokédex entries
Sword
If its Trainer becomes happy, it overflows with energy, dancing joyously while spinning about.
Shield
It has a psychic power that enables it to distort the space around it and see into the future.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Kirlia in Other Games
National Dex pageMin
Max
HP
38
186
280
Attack
35
67
185
Defense
35
67
185
Sp. Atk
65
121
251
Sp. Def
55
103
229
Speed
50
94
218
Total
278
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #121Isle of Armor #35 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 120 |
| Base Exp. | 97 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Ralts Galar #120 | Level 20 | ![]() Kirlia Galar #121 |
![]() Kirlia Galar #121 | Level 30 | ![]() Gardevoir Galar #122 |
![]() Kirlia Galar #121 | Use Dawn Stone | ![]() Gallade Galar #123 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Challenge Beach Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 34 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 34 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 34 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 34 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Rolling Fields Main Area | Special Overworld Encounters | 60 | - | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Challenge Beach Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stepping-Stone Sea Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 117 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 117, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 126 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 126, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 34 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 34 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 34 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Lake of Outrage Max Raid Battles — pool 34 (common beam) | Max Raid Battle | 35-40 | 40% | Permanent pool 34, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | ![]() | ![]() | - | 100 | 40 |
| Start | Confusion The target is hit by a weak telekinetic force. This may also confuse the target. | ![]() | ![]() | 50 | 100 | 25 |
| Start | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| Start | Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ![]() | ![]() | 40 | - | 15 |
| 9 | Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. | ![]() | ![]() | - | 60 | 20 |
| 12 | Draining Kiss The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | ![]() | ![]() | 50 | 100 | 10 |
| 15 | Teleport The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | ![]() | ![]() | - | - | 20 |
| 18 | Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. | ![]() | ![]() | 65 | 100 | 20 |
| 23 | Life Dew The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ![]() | ![]() | - | - | 10 |
| 28 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| 33 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| 38 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| 43 | Heal Pulse The user emits a healing pulse that restores the target’s HP by up to half of its max HP. | ![]() | ![]() | - | - | 10 |
| 48 | Dream Eater The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 100 | 100 | 15 |
| 53 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM00 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 |
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 |
| TM03 | Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| TM04 | Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| TM05 | Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| TM10 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM18 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM29 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM38 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | ![]() | ![]() | - | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM44 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | ![]() | ![]() | - | - | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM70 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| TM71 | Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | ![]() | ![]() | - | - | 10 |
| TM72 | Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | ![]() | ![]() | - | - | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM87 | Draining Kiss The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | ![]() | ![]() | 50 | 100 | 10 |
| TM89 | Misty Terrain This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ![]() | ![]() | - | - | 10 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TR11 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR25 | Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ![]() | ![]() | 80 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR30 | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR34 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR38 | Trick The user catches the target off guard and swaps its held item with its own. | ![]() | ![]() | - | 100 | 10 |
| TR40 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | ![]() | ![]() | - | - | 10 |
| TR42 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR82 | Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | ![]() | ![]() | 20 | 100 | 10 |
| TR83 | Ally Switch The user teleports using a strange power and switches places with one of its allies. | ![]() | ![]() | - | - | 15 |
| TR92 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Expanding Force The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. | ![]() | ![]() | 80 | 100 | 10 |
| Triple Axel A consecutive three-kick attack that becomes more powerful with each successful hit. | ![]() | ![]() | 20 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Charge Beam The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 90 | 10 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 10 |
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. Learn as Ralts, then retain through evolution. | ![]() | ![]() | - | 100 | 10 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 40 |
| Destiny Bond After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Destiny Bond After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 5 |
| Destiny Bond After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. Learn as Ralts, then retain through evolution. | ![]() | ![]() | - | - | 5 |
| Disable For four turns, this move prevents the target from using the move it last used. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Disable For four turns, this move prevents the target from using the move it last used. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 20 |
| Disable For four turns, this move prevents the target from using the move it last used. Learn as Ralts, then retain through evolution. | ![]() | ![]() | - | 100 | 20 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 100 | 15 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Grudge If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Grudge If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 5 |
| Grudge If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. Learn as Ralts, then retain through evolution. | ![]() | ![]() | - | - | 5 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 65 | 100 | 20 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Learn as Ralts, then retain through evolution. | ![]() | ![]() | 65 | 100 | 20 |
| Magic Coat Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 5 |
| Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee. Learn as Ralts, then retain through evolution. | ![]() | ![]() | - | - | 5 |
| Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 10 |
| Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. Learn as Ralts, then retain through evolution. | ![]() | ![]() | - | 100 | 10 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Psych Up The user hypnotizes itself into copying any stat change made by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Recycle The user recycles a held item that has been used in battle so it can be used again. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 30 |
| Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 40 | 100 | 30 |
| Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. Learn as Ralts, then retain through evolution. | ![]() | ![]() | 40 | 100 | 30 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Synchronize
Ability Slot 1
The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Trace
Ability Slot 2
When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.
Copies an opponent's ability upon entering battle.
Telepathy(Hidden Ability)
Anticipates an ally’s attack and dodges it.
Protects against friendly Pokémon's damaging moves.





















































