Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! & Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade

D/P / Pokédex

Kirlia

Back to Pokédex

Kirlia

#281 in the Diamond and Pearl Pokédex • Emotion Pokémon

Kirlia sprite

Normal

Shiny Kirlia sprite

Shiny

Pokédex entries

Diamond

It is highly perceptive of its Trainer’s feelings. It dances when it is feeling happy.

Pearl

It is highly perceptive of its Trainer’s feelings. It dances when it is feeling happy.

Details

Type

Psychic

Category

Emotion Pokémon

Height

0.8 m (2'07")

Weight

20.2 kg (44.5 lbs)

National Pokédex

#0281

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

38

186

280

Attack

35

67

185

Defense

35

67

185

Sp. Atk

65

121

251

Sp. Def

55

103

229

Speed

50

94

218

Total

278

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Kirlia, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
120
Base Exp.
140

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,355 nominal steps)

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Diamond
LocationMethodLevelChanceConditions

Route 203

Walking in tall grass or a cave61%

After acquiring the National Pokédex, using Poké Radar in tall grass while on foot

Route 204

Route 204 (south, towards Jubilife City)

Walking in tall grass or a cave61%

After acquiring the National Pokédex, using Poké Radar in tall grass while on foot

Pearl
LocationMethodLevelChanceConditions

Route 203

Walking in tall grass or a cave61%

After acquiring the National Pokédex, using Poké Radar in tall grass while on foot

Route 204

Route 204 (south, towards Jubilife City)

Walking in tall grass or a cave61%

After acquiring the National Pokédex, using Poké Radar in tall grass while on foot

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

StartConfusionPsychicSpecial5010025

The foe is hit by a weak telekinetic force. It may also leave the foe confused.

StartTeleportPsychicStatus--20

Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.

StartDouble TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

6ConfusionPsychicSpecial5010025

The foe is hit by a weak telekinetic force. It may also leave the foe confused.

10Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

12TeleportPsychicStatus--20

Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.

17Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing the foe from landing critical hits.

22Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the foe. This attack will not miss.

25Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

31PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

36ImprisonPsychicStatus--10

If the foe knows any move also known by the user, the foe is prevented from using it.

39Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

45CharmNormalStatus-10020

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

50HypnosisPsychicStatus-7020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

53Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

Obtain these moves as an earlier evolution, then evolve while keeping them. Source identifies level-up or egg acquisition; prior level applies only to level-up moves. Individual availability does not guarantee every move combination.
Source
Class
Description
-Prior evolution: eggConfuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

-Prior evolution: eggDestiny BondGhostStatus--5

When this move is used, if the user faints, the foe that landed the knockout hit also faints.

-Prior evolution: eggDisableNormalStatus-8020

For several turns, this move prevents the foe from using the move it last used.

-Prior evolution: eggGrudgeGhostStatus--5

If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.

-Prior evolution: eggMean LookNormalStatus--5

The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

-Prior evolution: eggMementoDarkStatus-10010

The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.

-Prior evolution: eggShadow SneakGhostPhysical4010030

The user extends its shadow and attacks the foe from behind. This move always goes first.

-Prior evolution: eggWill-O-WispFireStatus-7515

The user shoots a sinister, bluish white flame at the foe to inflict a burn.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Diamond and Pearl.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Type varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM41TormentDarkStatus-10015

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to exchange abilities with the foe.

TM49SnatchDarkStatus--10

The user steals the effects of any healing or status-changing move the foe attempts to use.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM67RecycleNormalStatus--10

The user recycles a single-use item that has been used in battle so it can be used again.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Traits

Ability options available to this Pokémon in this game.

Synchronize

Ability Slot 1

Passes on a burn, poison, or paralysis to the foe.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Trace

Ability Slot 2

The Pokémon copies the foe’s ability.

Copies an opponent's ability upon entering battle.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.