| Assurance |  | Physical | - | 50 | 100 | 10 | 32 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| Beat Up |  | Physical | - | 10 | 100 | 10 | 22 | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. |
| Bite |  | Physical | - | 60 | 100 | 25 | 93 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| Crunch |  | Physical | - | 80 | 100 | 15 | 78 | The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. |
| Dark Pulse |  | Special | | 80 | 100 | 15 | 65 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Dark Void |  | Status | - | - | 80 | 10 | 1 | The foe is dragged into a world of total darkness that puts it to sleep. |
| Embargo |  | Status | | - | 100 | 15 | 40 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| Fake Tears |  | Status | - | - | 100 | 20 | 35 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Feint Attack |  | Physical | - | 60 | - | 20 | 81 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Flatter |  | Status | - | - | 100 | 15 | 16 | Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat. |
| Fling |  | Physical | | - | 100 | 10 | 201 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| Knock Off |  | Physical | - | 20 | 100 | 20 | 42 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Memento |  | Status | - | - | 100 | 10 | 27 | The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk. |
| Nasty Plot |  | Status | - | - | - | 20 | 38 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| Night Slash |  | Physical | - | 70 | 100 | 15 | 39 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Payback |  | Physical | | 50 | 100 | 10 | 121 | If the user can use this attack after the foe attacks, its power is doubled. |
| Punishment |  | Physical | - | - | 100 | 5 | 19 | This attack’s power increases the more the foe has powered up with stat changes. |
| Pursuit |  | Physical | - | 40 | 100 | 20 | 93 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| Snatch |  | Status | | - | - | 10 | 75 | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| Sucker Punch |  | Physical | - | 80 | 100 | 5 | 40 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Switcheroo |  | Status | - | - | 100 | 10 | 5 | The user trades held items with the foe faster than the eye can follow. |
| Taunt |  | Status | | - | 100 | 20 | 118 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| Torment |  | Status | | - | 100 | 15 | 107 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |