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D/P / Moves

Knock Off

Back to Moves

Knock Off

Dark-type physical move in Pokémon Diamond and Pearl.

DarkPhysical

Move text

The user slaps down the foe’s held item, preventing the item from being used during the battle.

Details

Introduced

Generation III

Power

20

Accuracy

100

PP

20

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Abra

#20

Psychic
Egg

Kadabra

#21

Psychic
Prior evolution (egg)

Alakazam

#22

Psychic
Prior evolution (egg)

Victreebel

#71

GrassPoison
Prior evolution (level-up)

Krabby

#98

Water
Egg

Kingler

#99

Water
Prior evolution (egg)

Wingull

#119

WaterFlying
Egg

Pelipper

#120

WaterFlying
Prior evolution (egg)

Tentacool

#136

WaterPoison
Egg

Tentacruel

#137

WaterPoison
Prior evolution (egg)

Omanyte

#138

RockWater
Egg

Omastar

#139

RockWater
Prior evolution (egg)

Kabuto

#140

RockWater
Egg

Kabutops

#141

RockWater
Prior evolution (egg)

Ledyba

#165

BugFlying
Egg

Ledian

#166

BugFlying
Prior evolution (egg)

Shuckle

#213

BugRock
Egg

Corphish

#341

Water
Egg

Anorith

#347

RockBug
Egg

Armaldo

#348

RockBug
Prior evolution (egg)

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AssuranceDarkPhysical

-

501001032

If the foe has already taken some damage in the same turn, this attack’s power is doubled.

Beat UpDarkPhysical

-

101001022

The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.

BiteDarkPhysical

-

601002593

The foe is bitten with viciously sharp fangs. It may make the target flinch.

CrunchDarkPhysical

-

801001578

The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.

Dark PulseDarkSpecial801001565

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark VoidDarkStatus

-

-80101

The foe is dragged into a world of total darkness that puts it to sleep.

EmbargoDarkStatus-1001540

It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.

Fake TearsDarkStatus

-

-1002035

The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.

Feint AttackDarkPhysical

-

60-2081

The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.

FlatterDarkStatus

-

-1001516

Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.

FlingDarkPhysical-10010201

The user flings its held item at the foe to attack. Its power and effects depend on the item.

MementoDarkStatus

-

-1001027

The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk.

Nasty PlotDarkStatus

-

--2038

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Night SlashDarkPhysical

-

701001539

The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.

PaybackDarkPhysical5010010121

If the user can use this attack after the foe attacks, its power is doubled.

PunishmentDarkPhysical

-

-100519

This attack’s power increases the more the foe has powered up with stat changes.

PursuitDarkPhysical

-

401002093

An attack move that inflicts double damage if used on a foe that is switching out of battle.

SnatchDarkStatus--1075

The user steals the effects of any healing or status-changing move the foe attempts to use.

Sucker PunchDarkPhysical

-

80100540

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

SwitcherooDarkStatus

-

-100105

The user trades held items with the foe faster than the eye can follow.

TauntDarkStatus-10020118

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

ThiefDarkPhysical4010010222

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TormentDarkStatus-10015107

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

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