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D/P / Pokédex

Arbok

Back to Pokédex

Arbok

#24 in the Diamond and Pearl Pokédex • Cobra Pokémon

Arbok sprite

Normal

Shiny Arbok sprite

Shiny

Pokédex entries

Diamond

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Pearl

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Details

Type

Poison

Category

Cobra Pokémon

Height

3.5 m (11'06")

Weight

65 kg (143.3 lbs)

National Pokédex

#0024

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

85

157

295

Defense

69

128

260

Sp. Atk

65

121

251

Sp. Def

79

146

282

Speed

80

148

284

Total

438

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Arbok, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
90
Base Exp.
147

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,355 nominal steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ekans

Ekans

#23

Level 22

Arbok

Arbok

#24

Encounters

Known encounter locations for this Pokémon in this game.
Diamond
LocationMethodLevelChanceConditions

Great Marsh

Great Marsh Area 1

Walking in tall grass or a cave264%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 1

Walking in tall grass or a cave244%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 2

Walking in tall grass or a cave264%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 2

Walking in tall grass or a cave244%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 3

Walking in tall grass or a cave244%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 3

Walking in tall grass or a cave224%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 4

Walking in tall grass or a cave244%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 4

Walking in tall grass or a cave224%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 5

Walking in tall grass or a cave224%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 5

Walking in tall grass or a cave204%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 6

Walking in tall grass or a cave224%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 6

Walking in tall grass or a cave204%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Pearl
LocationMethodLevelChanceConditions

Great Marsh

Great Marsh Area 1

Walking in tall grass or a cave264%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 1

Walking in tall grass or a cave244%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 2

Walking in tall grass or a cave264%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 2

Walking in tall grass or a cave244%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 3

Walking in tall grass or a cave244%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 3

Walking in tall grass or a cave224%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 4

Walking in tall grass or a cave244%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 4

Walking in tall grass or a cave224%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 5

Walking in tall grass or a cave224%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 5

Walking in tall grass or a cave204%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 6

Walking in tall grass or a cave224%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Great Marsh

Great Marsh Area 6

Walking in tall grass or a cave204%

After acquiring the National Pokédex, FireRed detected in the GBA slot at startup (Nintendo DS or DS Lite)

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWrapNormalPhysical158520

A long body or vines are used to wrap and squeeze the foe for two to five turns.

StartPoison StingPoisonPhysical1510035

The foe is stabbed with a poisonous barb of some sort. It may also poison the target.

StartLeerNormalStatus-10030

The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.

StartBiteDarkPhysical6010025

The foe is bitten with viciously sharp fangs. It may make the target flinch.

StartThunder FangElectricPhysical659515

The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.

StartIce FangIcePhysical659515

The user bites with cold-infused fangs. It may also make the foe flinch or freeze.

StartFire FangFirePhysical659515

The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.

4Poison StingPoisonPhysical1510035

The foe is stabbed with a poisonous barb of some sort. It may also poison the target.

9BiteDarkPhysical6010025

The foe is bitten with viciously sharp fangs. It may make the target flinch.

12GlareNormalStatus-7530

The user intimidates the foe with the pattern on its belly to cause paralysis.

17ScreechNormalStatus-8540

An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

20AcidPoisonSpecial4010030

The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.

22CrunchDarkPhysical8010015

The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.

28StockpileNormalStatus--20

The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.

28Spit UpNormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack.

28SwallowNormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP.

34Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

42Gastro AcidPoisonStatus-10010

The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.

48HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

56Gunk ShotPoisonPhysical120705

The user shoots filthy garbage at the foe to attack. It may also poison the target.

Obtain these moves as an earlier evolution, then evolve while keeping them. Source identifies level-up or egg acquisition; prior level applies only to level-up moves. Individual availability does not guarantee every move combination.
Source
Class
Description
-Prior evolution: eggBeat UpDarkPhysical1010010

The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.

-Prior evolution: eggDisableNormalStatus-8020

For several turns, this move prevents the foe from using the move it last used.

-Prior evolution: eggPoison FangPoisonPhysical5010015

The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.

-Prior evolution: eggPoison TailPoisonPhysical5010025

An attack with a high critical-hit ratio. This tail attack may also poison the foe.

-Prior evolution: eggPursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a foe that is switching out of battle.

-Prior evolution: eggScary FaceNormalStatus-9010

The user frightens the foe with a scary face to sharply reduce its Speed stat.

-Prior evolution: eggSlamNormalPhysical807520

The foe is slammed with a long tail, vines, etc., to inflict damage.

-Prior evolution: eggSpiteGhostStatus-10010

The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Diamond and Pearl.
Class
Description
TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Type varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19Giga DrainGrassSpecial6010010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM36Sludge BombPoisonSpecial9010010

The user attacks by hurling filthy sludge at the foe. It may also poison the target.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM49SnatchDarkStatus--10

The user steals the effects of any healing or status-changing move the foe attempts to use.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM66PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM79Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM84Poison JabPoisonPhysical8010020

The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

Traits

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

Lowers the foe’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Shed Skin

Ability Slot 2

The Pokémon may heal its own status problems.

Has a 30% chance of curing any major status ailment after each turn.

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