SwSh / Moves

Disarming Voice

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Disarming Voice in Pokémon Sword & Shield

Fairy-type special move in Pokémon Sword and Shield.

Move text

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Move details

Introduced

Generation VI

Power

40

Accuracy

-

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Pichu

Galar #193

Electric
Egg

Pikachu

Galar #194

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pikachu

Galar #194

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pikachu

Galar #194

Electric
Learn as Pichu, then retain through evolution.

Pikachu Alola Cap

Galar #194

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pikachu Gigantamax

Galar #194

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Pikachu Gigantamax

Galar #194

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pikachu Gigantamax

Galar #194

Electric
Learn as Pichu, then retain through evolution.

Pikachu Hoenn Cap

Galar #194

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pikachu Kalos Cap

Galar #194

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pikachu Original Cap

Galar #194

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pikachu Partner Cap

Galar #194

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pikachu Sinnoh Cap

Galar #194

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pikachu Unova Cap

Galar #194

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Pikachu World Cap

Galar #194

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Raichu

Galar #195

Electric
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Raichu

Galar #195

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Raichu

Galar #195

Electric
Learn as Pichu, then retain through evolution.

Raichu Alola

Galar #195

ElectricPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Raichu Alola

Galar #195

ElectricPsychic
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Spritzee

Galar #212

Fairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Togedemaru

Galar #348

ElectricSteel
Egg

Whismur

Armor #148

Normal
Egg

Loudred

Armor #149

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Loudred

Armor #149

Normal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Loudred

Armor #149

Normal
Learn as Whismur, then retain through evolution.

Exploud

Armor #150

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Exploud

Armor #150

Normal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Exploud

Armor #150

Normal
Learn as Whismur, then retain through evolution.

Related

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Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Aromatic Mist

The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Fairy

-

--2085
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.

Fairy

-

-10030102
Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fairy-10020209
Crafty Shield

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Fairy

-

--107
Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010179
Decorate

The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.

Fairy

-

--1564
Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010148
Fairy Lock

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Fairy

-

--101
Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy

-

401003019
Fleur Cannon

The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fairy

-

1309052
Floral Healing

The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.

Fairy

-

--101
Flower Shield

The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.

Fairy

-

--104
Geomancy

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Fairy

-

--102
Misty Explosion

The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain.

Fairy

-

100100588
Misty Terrain

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Fairy--10101
Moonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Fairy

-

951001544
Moonlight

The user restores its own HP. The amount of HP regained varies with the weather.

Fairy

-

--522
Nature’s Madness

The user hits the target with the force of nature. It halves the target’s HP.

Fairy

-

-90104
Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010191
Spirit Break

The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat.

Fairy

-

75100152
Strange Steam

The user attacks the target by emitting steam. This may also confuse the target.

Fairy

-

9095101
Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy

-

-751098