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SwSh / Pokédex

Indeedee

Indeedee

Galar #337 in the Sword and Shield Pokédex • Emotion Pokémon

Indeedee

Galar #337 in the Sword and Shield Pokédex • Emotion Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

65

121

251

Defense

55

103

229

Sp. Atk

105

193

339

Sp. Def

95

175

317

Speed

95

175

317

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Eiscue Noice

Indeedee Female

Indeedee normal sprite

Normal

Shiny Indeedee sprite

Shiny

Indeedee

Emotion Pokémon

Galar #337
PsychicNormal

Height

0.9 m (2'11")

Weight

28 kg (61.7 lbs)

Abilities

Inner FocusSynchronizePsychic Surge(Hidden Ability)

It's Super Effective

Damage multipliers Indeedee takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Dark

Resists

Ghost

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #337Crown Tundra #171
EV yield
2 SpA
Catch rate
30
Base Exp.
166

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Fairy
Gender
50% male
50% female
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Sword box art

Sword

It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.

Pokémon Shield box art

Shield

Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.

Evolution

Evolution requirements shown in a compact table or chain view.
Indeedee

Indeedee

Galar #337

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartStored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

StartPlay NiceNormalStatus--20

The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.

5EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

10Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

15PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

20Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

25After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

30AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status conditions affecting the user’s party.

35PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

40Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

45Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

50Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

55Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM02Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM10Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the target. This attack never misses.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM44ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM60Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM63Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM72Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM87Draining KissFairySpecial5010010

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

TM91Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM92Mystical FireFireSpecial7510010

The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR14MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TR19Tri AttackNormalSpecial8010010

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR30EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR42Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR65Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR82Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR90Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TR92Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Terrain PulseNormalSpecial5010010

The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

Fake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

Traits

Ability options available to this Pokémon in this game.

Inner Focus

Ability Slot 1

The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

Prevents flinching.

Synchronize

Ability Slot 2

The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Psychic Surge(Hidden Ability)

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

#370

Eiscue Noice

#337

Indeedee Female

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