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Espurr

#208 in the Sword and Shield Pokédex • Restraint Pokémon

Sword

Though Espurr’s expression never changes, behind that blank stare is an intense struggle to contain its devastating psychic power.

Shield

There’s enough psychic power in Espurr to send a wrestler flying, but because this power can’t be controlled, Espurr finds it troublesome.

Pokédexes

Galar #208

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

71
PokémonRequiresEvolution
Espurr

Espurr

#208

Level 25

Meowstic

Meowstic

#209

Pangoro

Meowstic

Espurr normal sprite

Normal

Shiny Espurr sprite

Shiny

Espurr

Restraint Pokémon

#208
Psychic

Height

0.3 m

Weight

3.5 kg

Base XP

71

Abilities

Keen EyeInfiltratorOwn Tempo

HP

62

Attack

48

Defense

54

Sp. Atk

63

Sp. Def

60

Speed

68

Total

355

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

3Fake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

6Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

9ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

18CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

21PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

30Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

30ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

33PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Class
Description
TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Class
Description
TM02Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM47Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM72Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR58Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TR65Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR68Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR90Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Class
Description
Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Keen Eye

Ability Slot 1

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

Prevents accuracy from being lowered.

Infiltrator

Ability Slot 2

Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.

Bypasses Light Screen, Reflect, and Safeguard.

Own Tempo

Hidden Ability

This Pokémon has its own tempo, and that prevents it from becoming confused.

Prevents confusion.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Espurr

Espurr

#208 in the Sword and Shield Pokédex • Restraint Pokémon

Sword

Though Espurr’s expression never changes, behind that blank stare is an intense struggle to contain its devastating psychic power.

Shield

There’s enough psychic power in Espurr to send a wrestler flying, but because this power can’t be controlled, Espurr finds it troublesome.

Pokédexes

Galar #208

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

71
PokémonRequiresEvolution
Espurr

Espurr

#208

Level 25

Meowstic

Meowstic

#209

Pangoro

Meowstic

Espurr normal sprite

Normal

Shiny Espurr sprite

Shiny

Espurr

Restraint Pokémon

#208
Psychic

Height

0.3 m

Weight

3.5 kg

Base XP

71

Abilities

Keen EyeInfiltratorOwn Tempo

HP

62

Attack

48

Defense

54

Sp. Atk

63

Sp. Def

60

Speed

68

Total

355

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

3Fake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

6Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

9ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

18CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

21PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

30Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

30ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

33PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Class
Description
TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Class
Description
TM02Pay DayNormalPhysical4010020

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM40SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM47Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM72Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR31Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR58Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TR65Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TR68Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR90Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Class
Description
Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Keen Eye

Ability Slot 1

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

Prevents accuracy from being lowered.

Infiltrator

Ability Slot 2

Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.

Bypasses Light Screen, Reflect, and Safeguard.

Own Tempo

Hidden Ability

This Pokémon has its own tempo, and that prevents it from becoming confused.

Prevents confusion.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.