National Dex / Espurr

Espurr

Back to Pokédex

Espurr

#0677 in the National Pokédex • Restraint Pokémon

Espurr sprite

Normal

Shiny Espurr sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Restraint Pokémon

Height

0.3 m (1'00")

Weight

3.5 kg (7.7 lbs)

National Pokédex

#0677

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

62

234

328

Attack

48

90

214

Defense

54

101

227

Sp. Atk

63

117

247

Sp. Def

60

112

240

Speed

68

126

258

Total

355

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Espurr, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Espurr

Espurr

#0677

Level 25

Meowstic

Meowstic

#0678

Meowstic

Meowstic

#0678

Mega Evolution

Mega Meowstic

Mega Meowstic

#0678

Espurr sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Espurr in Pokémon GO
Shiny Espurr in Pokémon GO

Main Series

Legends: Z-A

2025

Espurr in Pokémon Legends: Z-A
Shiny Espurr in Pokémon Legends: Z-A

Scarlet & Violet

2022

Espurr in Pokémon Scarlet & Violet
Shiny Espurr in Pokémon Scarlet & Violet

Sword & Shield

2019

Espurr in Pokémon Sword & Shield
Shiny Espurr in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Espurr in Pokémon Ultra Sun & Ultra Moon
Shiny Espurr in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Espurr in Pokémon Sun & Moon
Shiny Espurr in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Espurr in Pokémon Omega Ruby & Alpha Sapphire
Shiny Espurr in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Espurr in Pokémon X & Y
Shiny Espurr in Pokémon X & Y

Pick a game to see what Espurr learns there.
Espurr in Legends: Z-A

Moves Espurr learns by leveling up in Legends: Z-A.
Class
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
StartTeleport

The user teleports back to its Trainer.

Psychic---
6Disarming Voice

The user attacks by letting out a charming cry that causes emotional damage.

Fairy40--
9Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
13Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Dark---
15Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
21Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
30Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
30Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
36Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--

Moves Espurr can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM103Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase