| TM003 | Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | Psychic |  | 80 | - | - |
| TM006 | Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | Psychic |  | - | - | - |
| TM008 | Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | Electric |  | - | - | - |
| TM016 | Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | Psychic |  | - | - | - |
| TM017 | Protect The user takes on a protective stance that prevents incoming attacks from landing. | Normal |  | - | - | - |
| TM020 | Play Rough The user attacks by playing rough. This may also lower targets' Attack stats. | Fairy |  | 90 | - | - |
| TM026 | Energy Ball The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | Grass |  | 90 | - | - |
| TM027 | Swift The user attacks by firing star-shaped rays at targets. | Normal |  | 60 | - | - |
| TM028 | Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | Ground |  | 80 | - | - |
| TM031 | Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | Psychic |  | - | - | - |
| TM032 | Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | Normal |  | - | - | - |
| TM035 | Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Normal |  | - | - | - |
| TM037 | Stealth Rock The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | Rock |  | - | - | - |
| TM044 | Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM051 | Safeguard The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | Normal |  | - | - | - |
| TM055 | Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM059 | Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | Psychic |  | 80 | - | - |
| TM063 | Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | Psychic |  | 90 | - | - |
| TM067 | Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | Electric |  | 90 | - | - |
| TM074 | Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | Ghost |  | 80 | - | - |
| TM083 | Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | Dark |  | - | - | - |
| TM085 | Substitute The user sacrifices a small amount of HP to create a substitute for itself. | Normal |  | - | - | - |
| TM088 | Spikes The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them. | Ground |  | - | - | - |
| TM089 | Toxic Spikes The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them. | Poison |  | - | - | - |
| TM090 | Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | Dark |  | 80 | - | - |
| TM095 | Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | Dark |  | - | - | - |
| TM097 | Heal Block The user prevents targets from recovering HP through moves or items for a while. | Psychic |  | - | - | - |
| TM103 | Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | Normal |  | - | - | - |
| TM109 | Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | Normal |  | 70 | - | - |
| TM115 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | Grass |  | 40 | - | - |
| TM116 | Pay Day The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money. | Normal |  | 40 | - | - |
| TM119 | Ominous Wind The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once. | Ghost |  | 60 | - | - |
| TM130 | Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | Electric |  | 50 | - | - |
| TM141 | Fake Out The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | Normal |  | 40 | - | - |
| TM147 | Tri Attack The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed. | Normal |  | 40 | - | - |