| TM04 | Ice Punch |  | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| TM08 | Hyper Beam |  | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM09 | Giga Impact |  | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM17 | Light Screen |  | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM18 | Reflect |  | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM19 | Safeguard |  | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Rest |  | Status | - | - | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM24 | Snore |  | Special | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 | Protect |  | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM27 | Icy Wind |  | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
| TM33 | Rain Dance |  | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM36 | Whirlpool |  | Special | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns. |
| TM39 | Facade |  | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM45 | Dive |  | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the next turn. |
| TM55 | Brine |  | Special | 65 | 100 | 10 | If the target’s HP is half or less, this attack will hit with double the power. |
| TM59 | Fling |  | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM61 | Guard Swap |  | Status | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| TM71 | Wonder Room |  | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| TM72 | Magic Room |  | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| TM76 | Round |  | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM87 | Draining Kiss |  | Special | 50 | 100 | 10 | The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
| TM89 | Misty Terrain |  | Status | - | - | 10 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| TM96 | Smart Strike |  | Physical | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| TR03 | Hydro Pump |  | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| TR04 | Surf |  | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TR05 | Ice Beam |  | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TR06 | Blizzard |  | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TR16 | Waterfall |  | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| TR20 | Substitute |  | Status | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
| TR26 | Endure |  | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 | Sleep Talk |  | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TR33 | Shadow Ball |  | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TR37 | Taunt |  | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TR38 | Trick |  | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| TR45 | Muddy Water |  | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| TR46 | Iron Defense |  | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| TR49 | Calm Mind |  | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TR77 | Grass Knot |  | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TR82 | Stored Power |  | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
| TR84 | Scald |  | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TR90 | Play Rough |  | Physical | 90 | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
| TR92 | Dazzling Gleam |  | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |