Aqua Ring in Pokémon Sword & Shield
Water-type status move in Pokémon Sword and Shield.

StatusMove text
The user envelops itself in a veil made of water. It regains some HP every turn.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Sobble Galar #7 | ![]() | Egg |
![]() Drizzile Galar #8 | ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Drizzile Galar #8 | ![]() | Learn as Sobble, then retain through evolution. |
![]() Inteleon Galar #9 | ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Inteleon Galar #9 | ![]() | Learn as Sobble, then retain through evolution. |
![]() Inteleon Gigantamax Galar #9 | ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Inteleon Gigantamax Galar #9 | ![]() | Learn as Sobble, then retain through evolution. |
![]() Wingull Galar #62 | ![]() ![]() | Egg |
![]() Pelipper Galar #63 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pelipper Galar #63 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Pelipper Galar #63 | ![]() ![]() | Learn as Wingull, then retain through evolution. |
![]() Shellder Galar #150 | ![]() | Egg |
![]() Cloyster Galar #151 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Cloyster Galar #151 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Cloyster Galar #151 | ![]() ![]() | Learn as Shellder, then retain through evolution. |
![]() Cramorant Galar #309 | ![]() ![]() | Egg |
![]() Cramorant Gorging Galar #309 | ![]() ![]() | Egg |
![]() Cramorant Gulping Galar #309 | ![]() ![]() | Egg |
![]() Wailmer Galar #356 | ![]() | Egg |
![]() Wailord Galar #357 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Wailord Galar #357 | ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Wailord Galar #357 | ![]() | Learn as Wailmer, then retain through evolution. |
![]() Eiscue Galar #370 | ![]() | Egg |
![]() Eiscue Noice Galar #370 | ![]() | Egg |
![]() Tentacool Armor #40 | ![]() ![]() | Egg |
![]() Tentacruel Armor #41 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Tentacruel Armor #41 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Tentacruel Armor #41 | ![]() ![]() | Learn as Tentacool, then retain through evolution. |
![]() Squirtle Armor #71 | ![]() | Egg |
![]() Wartortle Armor #72 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Wartortle Armor #72 | ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Wartortle Armor #72 | ![]() | Learn as Squirtle, then retain through evolution. |
![]() Blastoise Armor #73 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Blastoise Armor #73 | ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Blastoise Armor #73 | ![]() | Learn as Squirtle, then retain through evolution. |
![]() Blastoise Gigantamax Armor #73 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Blastoise Gigantamax Armor #73 | ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Blastoise Gigantamax Armor #73 | ![]() | Learn as Squirtle, then retain through evolution. |
![]() Spheal Crown #159 | ![]() ![]() | Egg |
![]() Sealeo Crown #160 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Sealeo Crown #160 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Sealeo Crown #160 | ![]() ![]() | Learn as Spheal, then retain through evolution. |
![]() Walrein Crown #161 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Walrein Crown #161 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Walrein Crown #161 | ![]() ![]() | Learn as Spheal, then retain through evolution. |
![]() Suicune Nat. #245 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Popplio Nat. #728 | ![]() | Egg |
![]() Brionne Nat. #729 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Brionne Nat. #729 | ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Brionne Nat. #729 | ![]() | Learn as Popplio, then retain through evolution. |
![]() Primarina Nat. #730 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Primarina Nat. #730 | ![]() ![]() | Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |
![]() Primarina Nat. #730 | ![]() ![]() | Learn as Popplio, then retain through evolution. |
Related
| Move | Type | Class | TM/TR | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| Aqua Jet The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | - | 40 | 100 | 20 | 43 |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | - | 90 | 90 | 10 | 105 |
| Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 | 97 | |
| Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. | ![]() | ![]() | - | 65 | 100 | 20 | 100 |
| Crabhammer The target is hammered with a large pincer. Critical hits land more easily. | ![]() | ![]() | - | 100 | 90 | 10 | 7 |
| Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 | 124 | |
| Fishious Rend The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | ![]() | ![]() | - | 85 | 100 | 10 | 2 |
| Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | - | 60 | 100 | 20 | 34 |
| Hydro Cannon The target is hit with a watery blast. The user can’t move on the next turn. | ![]() | ![]() | - | 150 | 90 | 5 | 6 |
| Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 | 144 | |
| Life Dew The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ![]() | ![]() | - | - | - | 10 | 44 |
| Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 | 93 | |
| Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ![]() | ![]() | 90 | 85 | 10 | 88 | |
| Octazooka The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. | ![]() | ![]() | - | 65 | 85 | 10 | 6 |
| Origin Pulse The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ![]() | ![]() | - | 110 | 85 | 10 | 1 |
| Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 | 495 | |
| Razor Shell The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | ![]() | ![]() | 75 | 95 | 10 | 20 | |
| Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 | 130 | |
| Snipe Shot The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target. | ![]() | ![]() | - | 80 | 100 | 15 | 2 |
| Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | - | 100 | 20 | 32 |
| Sparkling Aria The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | ![]() | ![]() | - | 90 | 100 | 10 | 3 |
| Steam Eruption The user immerses the target in superheated steam. This may also leave the target with a burn. | ![]() | ![]() | - | 110 | 95 | 5 | 1 |
| Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 | 218 | |
| Surging Strikes The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | ![]() | ![]() | - | 25 | 100 | 5 | 2 |
| Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | - | 40 | 100 | 25 | 144 |
| Water Pledge A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears. | ![]() | ![]() | - | 80 | 100 | 10 | 30 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | - | 60 | 100 | 20 | 206 |
| Water Shuriken The user hits the target with throwing stars two to five times in a row. This move always goes first. | ![]() | ![]() | - | 15 | 100 | 20 | 1 |
| Water Spout The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | ![]() | ![]() | - | 150 | 100 | 5 | 11 |
| Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 | 105 | |
| Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 | 146 | |
| Withdraw The user withdraws its body into its hard shell, raising its Defense stat. | ![]() | ![]() | - | - | - | 40 | 31 |



























































































