Cramorant in Pokémon Sword & Shield
Galar Pokédex #309 • Gulp Pokémon
Cramorant in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
It’s so strong that it can knock out some opponents in a single hit, but it also may forget what it’s battling midfight.
Shield
This hungry Pokémon swallows Arrokuda whole. Occasionally, it makes a mistake and tries to swallow a Pokémon other than its preferred prey.
Pokémon details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Cramorant in Other Games
National Dex pageMin
Max
HP
70
250
344
Attack
85
157
295
Defense
55
103
229
Sp. Atk
85
157
295
Sp. Def
95
175
317
Speed
85
157
295
Total
475
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #309Isle of Armor #93 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 45 |
| Base Exp. | 166 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 9 Main Area | Random in Grass | 38-42 | 40% | - |
Route 9 Circhester Bay | Random in Grass | 39-43 | 40% | - |
Bridge Field Wild Pokémon | Overworld | 27-29 | 2% | Before the Darkest Day and Eternatus battle, Raining |
Bridge Field Wild Pokémon | Overworld | 60 | 2% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Lake of Outrage Wild Pokémon | Random in Grass | 50-52 | 25% | Before the Darkest Day and Eternatus battle, Raining |
Lake of Outrage Wild Pokémon | Random in Grass | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Main Area | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Main Area | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Area 3 | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Area 3 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 24 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 24 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 24 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 24 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 24 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Forest of Focus Wild Pokémon | In the Water | 40-45 | 10% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Forest of Focus Wild Pokémon | In the Water | 60 | 10% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Training Lowlands Wild Pokémon | In the Water | 40-45 | 10% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Training Lowlands Wild Pokémon | In the Water | 60 | 10% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Challenge Beach Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 148 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 148 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 9 Curry visitors | After Making Curry | 38-42 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 15.65% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Route 9 Curry visitors | After Making Curry | 39-43 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 15.65% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 9 Main Area | Random in Grass | 38-42 | 40% | - |
Route 9 Circhester Bay | Random in Grass | 39-43 | 40% | - |
Bridge Field Wild Pokémon | Overworld | 27-29 | 2% | Before the Darkest Day and Eternatus battle, Raining |
Bridge Field Wild Pokémon | Overworld | 60 | 2% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Lake of Outrage Wild Pokémon | Random in Grass | 50-52 | 25% | Before the Darkest Day and Eternatus battle, Raining |
Lake of Outrage Wild Pokémon | Random in Grass | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Main Area | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Main Area | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stony Wilderness Area 3 | Overworld | 28-30 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Stony Wilderness Area 3 | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 24 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 24 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 24 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 24 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 24 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Challenge Beach Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Forest of Focus Wild Pokémon | In the Water | 40-45 | 10% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Forest of Focus Wild Pokémon | In the Water | 60 | 10% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 20 | - | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Forest of Focus Wild Pokémon | Special Overworld Encounters | 60 | - | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Training Lowlands Wild Pokémon | In the Water | 40-45 | 10% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Training Lowlands Wild Pokémon | In the Water | 60 | 10% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Challenge Beach Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Beach Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Forest of Focus Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 135 (common beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 135, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 148 (rare beam) | Max Raid Battle | 35-40 | 15% | The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Courageous Cavern Max Raid Battles — pool 148 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 148, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 9 Curry visitors | After Making Curry | 38-42 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 15.65% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Route 9 Curry visitors | After Making Curry | 39-43 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 15.65% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Peck The target is jabbed with a sharply pointed beak or horn. | ![]() | ![]() | 35 | 100 | 35 |
| Start | Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ![]() | ![]() | - | - | 20 |
| Start | Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 |
| Start | Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ![]() | ![]() | - | - | 10 |
| Start | Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ![]() | ![]() | 120 | 90 | 10 |
| 7 | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| 14 | Fury Attack The target is jabbed repeatedly with a horn or beak two to five times in a row. | ![]() | ![]() | 15 | 85 | 20 |
| 21 | Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | ![]() | ![]() | 60 | 100 | 20 |
| 28 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| 35 | Drill Peck A corkscrewing attack that strikes the target with a sharp beak acting as a drill. | ![]() | ![]() | 80 | 100 | 20 |
| 42 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 |
| 49 | Thrash The user rampages and attacks for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| 56 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Fly The user flies up into the sky and then strikes its target on the next turn. | ![]() | ![]() | 90 | 95 | 15 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM30 | Steel Wing The target is hit with wings of steel. This may also raise the user’s Defense stat. | ![]() | ![]() | 70 | 90 | 25 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM46 | Weather Ball This attack move varies in power and type depending on the weather. | ![]() | ![]() | 50 | 100 | 10 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM95 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ![]() | ![]() | 75 | 95 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR12 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| TR17 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR21 | Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | 100 | 15 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR35 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR66 | Brave Bird The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TR89 | Hurricane The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ![]() | ![]() | 110 | 70 | 10 |
| TR95 | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Dual Wingbeat The user slams the target with its wings. The target is hit twice in a row. | ![]() | ![]() | 40 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | 20 |
| Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | ![]() | ![]() | - | - | 15 |
| Feather Dance The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 15 |
| Roost The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | ![]() | ![]() | - | - | 10 |
Gulp Missile
Ability Slot 1
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
















































