Mantyke in Pokémon Sword & Shield
Galar Pokédex #354 • Kite Pokémon
Mantyke in the National PokédexPokédex entries
Sword
Mantyke living in Galar seem to be somewhat sluggish. The colder waters of the seas in this region may be the cause.
Shield
It swims along with a school of Remoraid, and they’ll all fight together to repel attackers.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Mantyke in Other Games
National Dex pageMin
Max
HP
45
200
294
Attack
20
40
152
Defense
50
94
218
Sp. Atk
60
112
240
Sp. Def
120
220
372
Speed
50
94
218
Total
345
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #354Isle of Armor #46 |
|---|---|
| EV yield | 1 SpD |
| Catch rate | 25 |
| Base Exp. | 69 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | Cannot breed |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mantyke Galar #354 | with Remoraid in party | ![]() Mantine Galar #355 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 9 Main Area | In the Water | 39-43 | 25% | - |
Route 9 Circhester Bay | Fishing | 39-43 | 50% | - |
Route 9 Circhester Bay | In the Water | 39-43 | 35% | - |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 65% | Before the Darkest Day and Eternatus battle, Normal Weather |
Lake of Outrage Wild Pokémon | In the Water | 60 | 65% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 50% | Before the Darkest Day and Eternatus battle, Overcast |
Lake of Outrage Wild Pokémon | In the Water | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 55% | Before the Darkest Day and Eternatus battle, Raining |
Lake of Outrage Wild Pokémon | In the Water | 60 | 55% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 65% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 65% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 30% | Before the Darkest Day and Eternatus battle, Snowing |
Lake of Outrage Wild Pokémon | In the Water | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 70% | Before the Darkest Day and Eternatus battle, Intense Sun |
Lake of Outrage Wild Pokémon | In the Water | 60 | 70% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 60% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Normal Weather |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Snowing |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Fields of Honor Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Island Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Insular Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Insular Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Stepping-Stone Sea Main Area | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Workout Sea Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Workout Sea Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Workout Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Workout Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Workout Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Workout Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Workout Sea Wild Pokémon | In the Water | 40-45 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Workout Sea Wild Pokémon | In the Water | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Workout Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Workout Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Workout Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Workout Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 9 Main Area | In the Water | 39-43 | 25% | - |
Route 9 Circhester Bay | Fishing | 39-43 | 50% | - |
Route 9 Circhester Bay | In the Water | 39-43 | 35% | - |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 65% | Before the Darkest Day and Eternatus battle, Normal Weather |
Lake of Outrage Wild Pokémon | In the Water | 60 | 65% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 50% | Before the Darkest Day and Eternatus battle, Overcast |
Lake of Outrage Wild Pokémon | In the Water | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 55% | Before the Darkest Day and Eternatus battle, Raining |
Lake of Outrage Wild Pokémon | In the Water | 60 | 55% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 65% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 65% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 30% | Before the Darkest Day and Eternatus battle, Snowing |
Lake of Outrage Wild Pokémon | In the Water | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 70% | Before the Darkest Day and Eternatus battle, Intense Sun |
Lake of Outrage Wild Pokémon | In the Water | 60 | 70% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Lake of Outrage Wild Pokémon | In the Water | 40-43 | 60% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Lake of Outrage Wild Pokémon | In the Water | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Normal Weather |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Raining |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Snowing |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Motostoke Riverbank Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Motostoke Riverbank Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Fields of Honor Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Fields of Honor Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Island Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Insular Sea Wild Pokémon | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Insular Sea Wild Pokémon | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Stepping-Stone Sea Main Area | In the Water | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Workout Sea Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Workout Sea Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Workout Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Workout Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Workout Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Workout Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Workout Sea Wild Pokémon | In the Water | 40-45 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Workout Sea Wild Pokémon | In the Water | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Workout Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Workout Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Workout Sea Wild Pokémon | In the Water | 40-45 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Workout Sea Wild Pokémon | In the Water | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| 4 | Supersonic The user generates odd sound waves from its body that confuse the target. | ![]() | ![]() | - | 55 | 20 |
| 8 | Wing Attack The target is struck with large, imposing wings spread wide to inflict damage. | ![]() | ![]() | 60 | 100 | 35 |
| 12 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| 16 | Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | ![]() | ![]() | - | - | 10 |
| 20 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| 24 | Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| 28 | Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 |
| 32 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ![]() | ![]() | 75 | 95 | 15 |
| 36 | Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | 20 |
| 40 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| 44 | Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ![]() | ![]() | 90 | 85 | 20 |
| 48 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM35 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM36 | Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM45 | Dive Diving on the first turn, the user floats up and attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM52 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM78 | Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ![]() | ![]() | 55 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM95 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ![]() | ![]() | 75 | 95 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | ![]() | ![]() | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | ![]() | ![]() | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR12 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| TR16 | Waterfall The user charges at the target and may make it flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR17 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Confuse Ray The target is exposed to a sinister ray that triggers confusion. | ![]() | ![]() | - | 100 | 10 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ![]() | ![]() | - | - | 30 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 |
| Splash The user just flops and splashes around to no effect at all... | ![]() | ![]() | - | - | 40 |
| Tailwind The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | ![]() | ![]() | - | - | 15 |
| Twister The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | ![]() | ![]() | 40 | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Air Cutter The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 95 | 25 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Swift Swim
Ability Slot 1
Boosts the Pokémon’s Speed stat in rain.
Doubles Speed during rain.
Water Absorb
Ability Slot 2
Restores HP if hit by a Water-type move instead of taking damage.
Absorbs Water moves, healing for 1/4 max HP.
Water Veil(Hidden Ability)
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Prevents burns.



















































