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Mantyke

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Mantyke in Pokémon X & Y

#458 in the X and Y Pokédex • Kite Pokémon

Mantyke in the National Pokédex
Mantyke sprite

Normal

Shiny Mantyke sprite

Shiny

Pokédex entries

Pokémon X

The pattern on its back varies by region. It often swims in a school of Remoraid.

Pokémon Y

When it swims close to the surface of the ocean, people aboard ships are able to observe the pattern on its back.

Pokémon details

Types

WaterFlying

Category

Kite Pokémon

Height

1 m (3'03")

Weight

65 kg (143.3 lbs)

National Pokédex

#0458

Mantyke in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

20

40

152

Defense

50

94

218

Sp. Atk

60

112

240

Sp. Def

120

220

372

Speed

50

94

218

Total

345

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mantyke, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Coastal Kalos #139
EV yield
1 SpD
Catch rate
25
Base Exp.
69

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mantyke

Mantyke

#458

with Remoraid in party

Mantine

Mantine

#226

Known encounter locations for this Pokémon in this game.
X
LocationMethodLevelChanceConditions

Shalour City

Surfing2715%

-

Shalour City

Surfing271%

-

Route 12

Road 12

Surfing2715%

-

Azure Bay

Surfing2715%

-

Y
LocationMethodLevelChanceConditions

Shalour City

Surfing2715%

-

Shalour City

Surfing271%

-

Route 12

Road 12

Surfing2715%

-

Azure Bay

Surfing2715%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartBubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats.

Water4010030
3Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
7Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020
11Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
14Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
16Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
19Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
23Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
27Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
32Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
36Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
39Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
46Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
49Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
Mud Sport

The user covers itself with mud. This weakens Electric-type moves for five turns.

Ground--15
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520
Splash

The user just flops and splashes around to no effect at all...

Normal--40
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15
Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020
Water Sport

The user soaks itself with water. This weakens Fire-type moves for five turns.

Water--15
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying609525

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Generation III–V import via Poké Transporter and Pokémon Bank

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Water Absorb

Ability Slot 2

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Water Veil(Hidden Ability)

Prevents the Pokémon from getting a burn.

Prevents burns.

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